Bring back the latency value for the last turn of dead snakes. #91
smallsco
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Oof, this is an excellent point. I've added it back (along with author) in this commit: This will go live shortly in Board v1.0.37. |
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The new board design looks great, but there's a big UX regression that affects my testing process - it's no longer possible to tell if a snake died from timing out.
Previously, when a snake died, the latency from the turn it died would be shown for the remainder of the game. If this latency was from a big red 0, I would immediately know that there was a timeout. But if there was a black number > 0, I would immediately know that my algorithm returned an incorrect move.
Now, however, when a snake dies its' latency is no longer shown, making it impossible to tell. So any time I die in a strange way, I need to manually download the JSON for the turn and test it locally, whereas previously I'd only do that on games where I didn't timeout.
Please bring back the latency values for the last turn of dead snakes!
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