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Bug when a player dies. #3246
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Show the log generated by otcv8 |
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Are you using canary-main? Or a branch? |
I'm using Main And client otcv8 |
Are you sure you have this feature active ?
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Yes, although I think that has nothing to do with it. It must be some packet that is sent to the client when it dies, which is not compatible with the old protocols, but I am not familiar with this issue of bytes. |
I work with: This is a code I have from previous versions, and now when script move the players, it freezes when logging in at that position. I disabled it and it seems to be working normally after dying. But it seems strange to me that now that simple code makes the character freeze. `local moveevent = MoveEvent() function moveevent.onStepIn(creature, item, position, fromPosition) moveevent:position(Position(32369, 32241, 7)) |
Priority
High
Area
What happened?
When a player dies, whether by a monster or another player, the character becomes freeze. It is necessary to relog twice to be able to move normally again.
I am using the OTCv8 client.
Tested with the latest update from the repository on Windows and Linux.
Commits on Jan 12, 2025
Attached is a video showing the issue.
bug.when.dies.mp4
What OS are you seeing the problem on?
Linux, Windows
Code of Conduct
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