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extmod/modframebuf: Improve poly-fill boundary pixels.
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Rather than drawing the entire boundary to catch missing pixels, just
detect the cases where boundary pixels are skipped during node calculation
and pre-emptively draw them then.

This adds 72 bytes on PYBV11, but makes filled poly() 20% faster.

Signed-off-by: Jim Mussared <[email protected]>
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jimmo authored and dpgeorge committed Aug 19, 2022
1 parent 04a655c commit c616721
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65 changes: 38 additions & 27 deletions extmod/modframebuf.c
Original file line number Diff line number Diff line change
Expand Up @@ -241,11 +241,17 @@ STATIC mp_framebuf_p_t formats[] = {
[FRAMEBUF_MHMSB] = {mono_horiz_setpixel, mono_horiz_getpixel, mono_horiz_fill_rect},
};

static inline void setpixel(const mp_obj_framebuf_t *fb, unsigned int x, unsigned int y, uint32_t col) {
STATIC inline void setpixel(const mp_obj_framebuf_t *fb, unsigned int x, unsigned int y, uint32_t col) {
formats[fb->format].setpixel(fb, x, y, col);
}

static inline uint32_t getpixel(const mp_obj_framebuf_t *fb, unsigned int x, unsigned int y) {
STATIC void setpixel_checked(const mp_obj_framebuf_t *fb, mp_int_t x, mp_int_t y, mp_int_t col, mp_int_t mask) {
if (mask && 0 <= x && x < fb->width && 0 <= y && y < fb->height) {
setpixel(fb, x, y, col);
}
}

STATIC inline uint32_t getpixel(const mp_obj_framebuf_t *fb, unsigned int x, unsigned int y) {
return formats[fb->format].getpixel(fb, x, y);
}

Expand Down Expand Up @@ -470,12 +476,6 @@ STATIC mp_obj_t framebuf_line(size_t n_args, const mp_obj_t *args_in) {
}
STATIC MP_DEFINE_CONST_FUN_OBJ_VAR_BETWEEN(framebuf_line_obj, 6, 6, framebuf_line);

STATIC void ellipse_pixel(const mp_obj_framebuf_t *fb, mp_int_t x, mp_int_t y, mp_int_t col, mp_int_t mask) {
if (mask && 0 <= x && x < fb->width && 0 <= y && y < fb->height) {
setpixel(fb, x, y, col);
}
}

// Q2 Q1
// Q3 Q4
#define ELLIPSE_MASK_FILL (0x10)
Expand All @@ -500,10 +500,10 @@ STATIC void draw_ellipse_points(const mp_obj_framebuf_t *fb, mp_int_t cx, mp_int
fill_rect(fb, cx, cy + y, x + 1, 1, col);
}
} else {
ellipse_pixel(fb, cx + x, cy - y, col, mask & ELLIPSE_MASK_Q1);
ellipse_pixel(fb, cx - x, cy - y, col, mask & ELLIPSE_MASK_Q2);
ellipse_pixel(fb, cx - x, cy + y, col, mask & ELLIPSE_MASK_Q3);
ellipse_pixel(fb, cx + x, cy + y, col, mask & ELLIPSE_MASK_Q4);
setpixel_checked(fb, cx + x, cy - y, col, mask & ELLIPSE_MASK_Q1);
setpixel_checked(fb, cx - x, cy - y, col, mask & ELLIPSE_MASK_Q2);
setpixel_checked(fb, cx - x, cy + y, col, mask & ELLIPSE_MASK_Q3);
setpixel_checked(fb, cx + x, cy + y, col, mask & ELLIPSE_MASK_Q4);
}
}

Expand Down Expand Up @@ -619,11 +619,23 @@ STATIC mp_obj_t framebuf_poly(size_t n_args, const mp_obj_t *args_in) {

// Don't include the bottom pixel of a given edge to avoid
// duplicating the node with the start of the next edge. This
// will miss some pixels on the boundary, but we get them at
// the end when we unconditionally draw the outline.
// will miss some pixels on the boundary, and in particular
// at a local minima or inflection point.
if (py1 != py2 && ((py1 > row && py2 <= row) || (py1 <= row && py2 > row))) {
mp_int_t node = (32 * px1 + 32 * (px2 - px1) * (row - py1) / (py2 - py1) + 16) / 32;
nodes[n_nodes++] = node;
} else if (row == MAX(py1, py2)) {
// At local-minima, try and manually fill in the pixels that get missed above.
if (py1 < py2) {
setpixel_checked(self, x + px2, y + py2, col, 1);
} else if (py2 < py1) {
setpixel_checked(self, x + px1, y + py1, col, 1);
} else {
// Even though this is a hline and would be faster to
// use fill_rect, use line() because it handles x2 <
// x1.
line(self, x + px1, y + py1, x + px2, y + py2, col);
}
}

px1 = px2;
Expand Down Expand Up @@ -654,21 +666,20 @@ STATIC mp_obj_t framebuf_poly(size_t n_args, const mp_obj_t *args_in) {
fill_rect(self, x + nodes[i], y + row, (nodes[i + 1] - nodes[i]) + 1, 1, col);
}
}
} else {
// Outline only.
mp_int_t px1 = poly_int(&bufinfo, 0);
mp_int_t py1 = poly_int(&bufinfo, 1);
int i = n_poly * 2 - 1;
do {
mp_int_t py2 = poly_int(&bufinfo, i--);
mp_int_t px2 = poly_int(&bufinfo, i--);
line(self, x + px1, y + py1, x + px2, y + py2, col);
px1 = px2;
py1 = py2;
} while (i >= 0);
}

// Always draw the outline (either because fill=False, or to fix the
// boundary pixels for a fill, see above).
mp_int_t px1 = poly_int(&bufinfo, 0);
mp_int_t py1 = poly_int(&bufinfo, 1);
int i = n_poly * 2 - 1;
do {
mp_int_t py2 = poly_int(&bufinfo, i--);
mp_int_t px2 = poly_int(&bufinfo, i--);
line(self, x + px1, y + py1, x + px2, y + py2, col);
px1 = px2;
py1 = py2;
} while (i >= 0);

return mp_const_none;
}
STATIC MP_DEFINE_CONST_FUN_OBJ_VAR_BETWEEN(framebuf_poly_obj, 5, 6, framebuf_poly);
Expand Down
32 changes: 16 additions & 16 deletions tests/extmod/framebuf_polygon.py.exp
Original file line number Diff line number Diff line change
Expand Up @@ -510,22 +510,22 @@
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·· ·· ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ··
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·· ·· ·· ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ··
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ··
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ··
·· ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ·· ··
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