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MapboxVectorLayer.d.ts

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/**
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* @typedef {Object} Options
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* @property {string} styleUrl The URL of the Mapbox style object to use for this layer. For a
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* style created with Mapbox Studio and hosted on Mapbox, this will look like
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* 'mapbox://styles/you/your-style'.
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* @property {string} [accessToken] The access token for your Mapbox style. This has to be provided
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* for `mapbox://` style urls. For `https://` and other urls, any access key must be the last query
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* parameter of the style url.
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* @property {string} [source] If your style uses more than one source, you need to use either the
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* `source` property or the `layers` property to limit rendering to a single vector source. The
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* `source` property corresponds to the id of a vector source in your Mapbox style.
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* @property {Array<string>} [layers] Limit rendering to the list of included layers. All layers
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* must share the same vector source. If your style uses more than one source, you need to use
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* either the `source` property or the `layers` property to limit rendering to a single vector
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* source.
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* @property {boolean} [declutter=true] Declutter images and text. Decluttering is applied to all
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* image and text styles of all Vector and VectorTile layers that have set this to `true`. The priority
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* is defined by the z-index of the layer, the `zIndex` of the style and the render order of features.
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* Higher z-index means higher priority. Within the same z-index, a feature rendered before another has
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* higher priority.
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*
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* As an optimization decluttered features from layers with the same `className` are rendered above
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* the fill and stroke styles of all of those layers regardless of z-index. To opt out of this
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* behavior and place declutterd features with their own layer configure the layer with a `className`
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* other than `ol-layer`.
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* @property {import("ol/layer/Base.js").BackgroundColor|false} [background] Background color for the layer.
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* If not specified, the background from the Mapbox style object will be used. Set to `false` to prevent
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* the Mapbox style's background from being used.
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* @property {string} [className='ol-layer'] A CSS class name to set to the layer element.
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* @property {number} [opacity=1] Opacity (0, 1).
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* @property {boolean} [visible=true] Visibility.
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* @property {import("ol/extent.js").Extent} [extent] The bounding extent for layer rendering. The layer will not be
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* rendered outside of this extent.
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* @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers
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* will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed
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* for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`
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* method was used.
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* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
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* visible.
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* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
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* be visible. If neither `maxResolution` nor `minZoom` are defined, the layer's `maxResolution` will
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* match the style source's `minzoom`.
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* @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will
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* be visible. If neither `maxResolution` nor `minZoom` are defined, the layer's `minZoom` will match
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* the style source's `minzoom`.
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* @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will
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* be visible.
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* @property {import("ol/render.js").OrderFunction} [renderOrder] Render order. Function to be used when sorting
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* features before rendering. By default features are drawn in the order that they are created. Use
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* `null` to avoid the sort, but get an undefined draw order.
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* @property {number} [renderBuffer=100] The buffer in pixels around the tile extent used by the
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* renderer when getting features from the vector tile for the rendering or hit-detection.
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* Recommended value: Vector tiles are usually generated with a buffer, so this value should match
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* the largest possible buffer of the used tiles. It should be at least the size of the largest
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* point symbol or line width.
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* @property {import("ol/layer/VectorTile.js").VectorTileRenderType} [renderMode='hybrid'] Render mode for vector tiles:
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* * `'hybrid'`: Polygon and line elements are rendered as images, so pixels are scaled during zoom
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* animations. Point symbols and texts are accurately rendered as vectors and can stay upright on
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* rotated views.
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* * `'vector'`: Everything is rendered as vectors. Use this mode for improved performance on vector
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* tile layers with only a few rendered features (e.g. for highlighting a subset of features of
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* another layer with the same source).
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* @property {import("ol/Map.js").default} [map] Sets the layer as overlay on a map. The map will not manage
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* this layer in its layers collection, and the layer will be rendered on top. This is useful for
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* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
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* use `map.addLayer()`.
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* @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will be
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* recreated during animations. This means that no vectors will be shown clipped, but the setting
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* will have a performance impact for large amounts of vector data. When set to `false`, batches
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* will be recreated when no animation is active.
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* @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will be
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* recreated during interactions. See also `updateWhileAnimating`.
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* @property {number} [preload=0] Preload. Load low-resolution tiles up to `preload` levels. `0`
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* means no preloading.
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* @property {boolean} [useInterimTilesOnError=true] Use interim tiles on error.
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* @property {Object<string, *>} [properties] Arbitrary observable properties. Can be accessed with `#get()` and `#set()`.
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*/
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/**
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* @classdesc
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* ```js
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* import {MapboxVectorLayer} from 'ol-mapbox-style';
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* ```
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* A vector tile layer based on a Mapbox style that uses a single vector source. Configure
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* the layer with the `styleUrl` and `accessToken` shown in Mapbox Studio's share panel.
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* If the style uses more than one source, use the `source` property to choose a single
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* vector source. If you want to render a subset of the layers in the style, use the `layers`
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* property (all layers must share the same vector source). See the constructor options for
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* more detail.
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*
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* const map = new Map({
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* view: new View({
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* center: [0, 0],
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* zoom: 1,
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* }),
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* layers: [
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* new MapboxVectorLayer({
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* styleUrl: 'mapbox://styles/mapbox/bright-v9',
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* accessToken: 'your-mapbox-access-token-here',
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* }),
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* ],
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* target: 'map',
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* });
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*
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* On configuration or loading error, the layer will trigger an `'error'` event. Listeners
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* will receive an object with an `error` property that can be used to diagnose the problem.
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*
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* **Note for users of the full build**: The `MapboxVectorLayer` requires the
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* [ol-mapbox-style](https://github.com/openlayers/ol-mapbox-style) library to be loaded as well.
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*
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* @param {Options} options Options.
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* @extends {VectorTileLayer}
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* @fires module:ol/events/Event~BaseEvent#event:error
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* @api
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*/
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export default class MapboxVectorLayer extends VectorTileLayer {
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/**
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* @param {Options} options Layer options. At a minimum, `styleUrl` and `accessToken`
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* must be provided.
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*/
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constructor(options: Options);
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accessToken: string | undefined;
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}
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export type Map = import("ol/Map.js").default;
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export type Options = {
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/**
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* The URL of the Mapbox style object to use for this layer. For a
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* style created with Mapbox Studio and hosted on Mapbox, this will look like
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* 'mapbox://styles/you/your-style'.
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*/
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styleUrl: string;
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/**
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* The access token for your Mapbox style. This has to be provided
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* for `mapbox://` style urls. For `https://` and other urls, any access key must be the last query
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* parameter of the style url.
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*/
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accessToken?: string | undefined;
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/**
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* If your style uses more than one source, you need to use either the
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* `source` property or the `layers` property to limit rendering to a single vector source. The
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* `source` property corresponds to the id of a vector source in your Mapbox style.
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*/
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source?: string | undefined;
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/**
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* Limit rendering to the list of included layers. All layers
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* must share the same vector source. If your style uses more than one source, you need to use
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* either the `source` property or the `layers` property to limit rendering to a single vector
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* source.
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*/
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layers?: string[] | undefined;
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/**
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* Declutter images and text. Decluttering is applied to all
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* image and text styles of all Vector and VectorTile layers that have set this to `true`. The priority
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* is defined by the z-index of the layer, the `zIndex` of the style and the render order of features.
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* Higher z-index means higher priority. Within the same z-index, a feature rendered before another has
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* higher priority.
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*
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* As an optimization decluttered features from layers with the same `className` are rendered above
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* the fill and stroke styles of all of those layers regardless of z-index. To opt out of this
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* behavior and place declutterd features with their own layer configure the layer with a `className`
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* other than `ol-layer`.
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*/
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declutter?: boolean | undefined;
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/**
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* Background color for the layer.
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* If not specified, the background from the Mapbox style object will be used. Set to `false` to prevent
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* the Mapbox style's background from being used.
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*/
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background?: false | import("ol/layer/Base.js").BackgroundColor | undefined;
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/**
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* A CSS class name to set to the layer element.
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*/
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className?: string | undefined;
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/**
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* Opacity (0, 1).
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*/
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opacity?: number | undefined;
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/**
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* Visibility.
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*/
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visible?: boolean | undefined;
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/**
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* The bounding extent for layer rendering. The layer will not be
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* rendered outside of this extent.
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*/
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extent?: import("ol/extent.js").Extent | undefined;
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/**
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* The z-index for layer rendering. At rendering time, the layers
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* will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed
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* for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`
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* method was used.
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*/
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zIndex?: number | undefined;
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/**
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* The minimum resolution (inclusive) at which this layer will be
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* visible.
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*/
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minResolution?: number | undefined;
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/**
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* The maximum resolution (exclusive) below which this layer will
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* be visible. If neither `maxResolution` nor `minZoom` are defined, the layer's `maxResolution` will
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* match the style source's `minzoom`.
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*/
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maxResolution?: number | undefined;
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/**
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* The minimum view zoom level (exclusive) above which this layer will
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* be visible. If neither `maxResolution` nor `minZoom` are defined, the layer's `minZoom` will match
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* the style source's `minzoom`.
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*/
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minZoom?: number | undefined;
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/**
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* The maximum view zoom level (inclusive) at which this layer will
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* be visible.
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*/
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maxZoom?: number | undefined;
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/**
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* Render order. Function to be used when sorting
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* features before rendering. By default features are drawn in the order that they are created. Use
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* `null` to avoid the sort, but get an undefined draw order.
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*/
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renderOrder?: import("ol/render.js").OrderFunction | undefined;
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/**
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* The buffer in pixels around the tile extent used by the
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* renderer when getting features from the vector tile for the rendering or hit-detection.
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* Recommended value: Vector tiles are usually generated with a buffer, so this value should match
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* the largest possible buffer of the used tiles. It should be at least the size of the largest
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* point symbol or line width.
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*/
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renderBuffer?: number | undefined;
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/**
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* Render mode for vector tiles:
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* * `'hybrid'`: Polygon and line elements are rendered as images, so pixels are scaled during zoom
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* animations. Point symbols and texts are accurately rendered as vectors and can stay upright on
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* rotated views.
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* * `'vector'`: Everything is rendered as vectors. Use this mode for improved performance on vector
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* tile layers with only a few rendered features (e.g. for highlighting a subset of features of
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* another layer with the same source).
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*/
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renderMode?: import("ol/layer/VectorTile.js").VectorTileRenderType | undefined;
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/**
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* Sets the layer as overlay on a map. The map will not manage
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* this layer in its layers collection, and the layer will be rendered on top. This is useful for
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* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
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* use `map.addLayer()`.
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*/
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map?: import("ol/Map.js").default | undefined;
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/**
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* When set to `true`, feature batches will be
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* recreated during animations. This means that no vectors will be shown clipped, but the setting
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* will have a performance impact for large amounts of vector data. When set to `false`, batches
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* will be recreated when no animation is active.
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*/
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updateWhileAnimating?: boolean | undefined;
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/**
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* When set to `true`, feature batches will be
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* recreated during interactions. See also `updateWhileAnimating`.
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*/
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updateWhileInteracting?: boolean | undefined;
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/**
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* Preload. Load low-resolution tiles up to `preload` levels. `0`
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* means no preloading.
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*/
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preload?: number | undefined;
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/**
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* Use interim tiles on error.
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*/
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useInterimTilesOnError?: boolean | undefined;
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/**
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* Arbitrary observable properties. Can be accessed with `#get()` and `#set()`.
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*/
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properties?: {
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[x: string]: any;
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} | undefined;
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};
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import VectorTileLayer from 'ol/layer/VectorTile.js';

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