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void DoubleWriteExample::Initialize(const char * title) ... glBindImageTexture(0, output_texture, 0, GL_TRUE, 0, GL_READ_WRITE, GL_RGBA32F); ...
while 0 refers to the image unit (in fragment shader) which used as input and should be initialized by the render pipeline. what does this statement mean?
The text was updated successfully, but these errors were encountered:
void DoubleWriteExample::Initialize(const char * title) ... glBindImageTexture(0, output_texture, 0, GL_TRUE, 0, GL_READ_WRITE, GL_RGBA32F); ...
while 0 refers to the image unit (in fragment shader) which used as input and should be initialized by the render pipeline. what does this statement mean?
The text was updated successfully, but these errors were encountered: