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Height-Related Sinking and Shifting of polyline #9

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Hello, @ApodemusSylvaticus

  1. To prevent the polyline from sinking into the ground, there is a property called clampToGround. If I remember correctly, I haven’t passed it along yet, but I’ll try to do so soon. However, sinking can still happen because it depends on how many points your polyline has. If it’s drawn very straight over a terrain, it will still go underground. Regarding the shift: that’s nothing more than perspective distortion—if you trace a ray from the point at a given height down to the ground where your billboard is located, you’ll find they coincide.

  2. Concerning line thickness, it appears to be a bug in the core, and we’ll think about how to fix it. The issue is that if …

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