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it seems a variable called float aspect becomes a NaN after a division by zero
it seems this piece of code is returning some weird values (probably uninitialized memory) on simulator
ofRectangle ofGLRenderer::getNativeViewport() const {
GLint viewport[4]; // Where The Viewport Values Will Be StoredglGetIntegerv(GL_VIEWPORT, viewport);
it seems glGetIntegerv(GL_VIEWPORT, viewport); and it is not changing values in array
returning one arbitrary rectangle
steps to reproduce:
just test an empty project on simulator
The text was updated successfully, but these errors were encountered:
it seems a variable called
float aspect
becomes a NaN after a division by zeroit seems this piece of code is returning some weird values (probably uninitialized memory) on simulator
it seems
glGetIntegerv(GL_VIEWPORT, viewport);
and it is not changing values in arrayreturning one arbitrary rectangle
steps to reproduce:
just test an empty project on simulator
The text was updated successfully, but these errors were encountered: