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Crash on C++ / Neko when using timer.stop() #71

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elFlashor opened this issue Apr 9, 2016 · 0 comments
Open

Crash on C++ / Neko when using timer.stop() #71

elFlashor opened this issue Apr 9, 2016 · 0 comments

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@elFlashor
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OpenFL [3.6.0]
actuate [1.8.6]
[Windows][Neko]

The app closes everytime I'm trying to use timer.stop();

var textTimer:motion.actuators.SimpleActuator.Timer = cast Actuate.timer (5);
Actuate.timer (1).onComplete (_test);

function _test() {
textTimer.stop ();
}

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