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Cannot find Airplay Receiver/Device when goplay2 is running #38

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drshriveer opened this issue Dec 14, 2024 · 2 comments
Open

Cannot find Airplay Receiver/Device when goplay2 is running #38

drshriveer opened this issue Dec 14, 2024 · 2 comments

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@drshriveer
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I was just playing around this afternoon to see if I could get this working in any capacity, and might simply be doing something wrong, but I've started the goplay2 receiver up successfully (or so it seems) and simply cannot find the device. Here's how I'm set up:

  • running goplay directly on a M1 MacBook Pro, MacOS 15.1.
  • had to forcibly upgrade golang.org/x/net in the go.mod file to work with go 1.23 (just grabbed latest).
  • built and run with -i en1 (en1 my wifi device).
  • my mac's built-in AirPlay receiver has been disabled via System Settings > General > AirDrop & Handoff > Airplay Receiver.

No apparent errors, and it claims to be running. But no airplay device is found on my iPhone, laptops, MacBooks, etc. At this point I'm wondering if
(a) something about my setup isn't expected to work; e.g. perhaps goplay2 is incompatible running on Macs with built-in airplay.
(b) the library is just out of date / maybe apple made a change that bricks this.
(c) there's some other setup I'm missing.

Please LMK if there is a discord channel or something similar to better discuss and troubleshoot.

Thanks!

@noelhibbard
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This project isn't really maintained. Your better of using shairport-sync which is actively maintained and supported.

@lucek8123
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Just like noelhibbard said - run shairport-sync - it is maintained, has airplay2 that is working on ios 18.2, there is home app support and mqtt to connect to home assistant. Also there is a docker image for it, so it should work same on basically every machine without much configuration.

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