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how to create obj(not per-vertex colored) legacy and material (mtl) file and texture map files from the obj?? #121

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james-joobs opened this issue Dec 28, 2023 · 1 comment

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@james-joobs
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My rendering platform for example cannot render shap-e obj file while MacOS or Blender are rendering directly well without any conversion the Shap-e obj file. Unity priority trying to read mtl and its texture map file before directly reading obj file in the same directory.

@Rparmar01
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I am having the same issue as well

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