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Hitting enemies lags the game [moved] #35

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ooxi opened this issue Oct 28, 2012 · 0 comments
Open

Hitting enemies lags the game [moved] #35

ooxi opened this issue Oct 28, 2012 · 0 comments

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@ooxi
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ooxi commented Oct 28, 2012

This is Issue 35 moved from a Google Code project.
Added by 2010-05-09T11:01:32.000Z by [email protected].
Please review that bug for more context and additional comments, but update this bug.

Original labels: Type-Defect, Priority-Medium

Original description

Whenever I hit an enemy the game lags for about half a second. Obviously,
with lots of enemies, this makes the game unplayable. 

I tried violetland 0.3.0 on Arch Linux x86_64 and used all default
settings. The laptop I tried it on isn't too crappy at all and thus I would
consider this a bug. I'm using free radeon drivers (this might actually be
an issue but shouldn't). 

Games like Urban Terror work just fine.
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