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Unity-Graphics-3D.md

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Reference Sheet - Graphics > 3D Objects

3D rendering in Unity uses Meshes, Materials, Shaders and Textures. These assets have a close relationship, and are often encapsulated in a single model.

material

A material contains properties and textures, and shaders dictate what properties and textures a material can have.

Terminology

Term Definition
Model A package containing the mesh, materials, shaders, textures, and optionally, animations and skeleton (animation rig) for a 3D character or object.
Mesh The main graphics primitive of Unity that defines the shape of an object.
Mesh Renderer The component that displays the geometry and material of a 3D game object.
Material Defines how a surface should be rendered. Using options defined in the shader, referenced textures and their tiling settings, and lighting in the scene, a material controls what the surface looks like, including its color tint and how shiny or smooth it appears.
Shader Small scripts that contain mathematical calculations and algorithms for calculating the color of each pixel rendered, based on the lighting and the material configuration.
Texture Any bitmap image in Unity that, when placed on a Material and attached to a 3D object. Represent what is on a material’s surface.

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