Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

only drop garbage if there is room #110

Open
2 tasks
omenking opened this issue Nov 29, 2017 · 2 comments
Open
2 tasks

only drop garbage if there is room #110

omenking opened this issue Nov 29, 2017 · 2 comments
Labels

Comments

@omenking
Copy link
Owner

omenking commented Nov 29, 2017

Garbage will not drop until there is room.

Research

This requires game-mechanics research, ask the experts.

  • when will garbage not drop?
  • is there a delay between next drop or business as usual?
@omenking omenking added this to the Garbage Mechnics milestone Dec 2, 2017
@omenking omenking removed this from the Garbage Mechanics milestone Feb 7, 2018
@jon12156
Copy link
Collaborator

also see related issue #172

garbage will not drop if there is zero room for it in the visible section of the playfield. That said, it may drop if it can partially (even a fraction of a row) fit in the visible section.
Also consider #108. During this initial drop (spawn) and each subsequent row drop due to stack-lowering of the garbage block, if when it lands it doesn't completely fit itself on the play field, it causes screen shake (and associated shake time where you can't die)

@jon12156
Copy link
Collaborator

jon12156 commented Feb 10, 2018

after a garbage block's initial drop AND landing are complete, another garbage block may enter the screen.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants