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test_temp.html
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<html>
<head>
<style>
@import url(http://fonts.googleapis.com/css?family=Open+Sans:300italic,400italic,700italic,300,400,700);
body {
font-family: 'Open Sans', sans-serif;
}
#content{
display:block;
}
#viewWindow{
position:relative;
text-align: center;
height: 50px;
margin-top:60px;
padding: 0;
overflow: hidden;
width: 450px;
margin-left:100px;
}
#windowSec, #windowMin ,#windowDay, #windowHr {
width: 66px;
height: 66px;
z-index: 10;
overflow: hidden;
float:left;
}
#windowDay{
width:80px;
}
#windowColon {
float:left;
z-index: 10;
width:20px;
font-size:40px;
color:#aaa;
}
.example_path_Sec,.example_path_Min,.example_path_Day,.example_path_Hr {
overflow: hidden;
width: 90px;
height: 120px;
}
.example_path_Min{ position: relative; left:3px; top:-65px;}
.example_path_Sec{ position: relative; left:2px; top:-65px;}
.example_path_Day{ position: relative; width 80px; left:3px; top:-65px;}
.example_path_Hr{ position: relative; left:2px; top:-65px;}
.example_path_Sec .example_block_Sec, .example_path_Min .example_block_Min ,.example_path_Day .example_block_Day, .example_path_Hr .example_block_Hr{
position: absolute;
width: 56px;
padding-top: 0px;
text-align: center;
font-weight:bold;
font-family:"Times", cursive, sans-serif;
color: #aaa;
font-size: 50px;
white-space: nowrap;
}
.example_path_Day .example_block_Day{
width: 30px;
}
#ticon{
padding: 0;
text-align: center;
overflow: hidden;
position:relative;
color: #aaa;
width: 450px;
margin-left:80px;
}
.tmark{
width: 86px;
z-index: 10;
float:left;
}
</style>
</head>
<body>
<div id="content">
<center>
<h4 id="timer1"></h4>
<h5 id ="vars"></h5>
<h5 id="vars2"></h5>
<h5 id="vars3"></h5>
<h5 id="vars4"></h5>
<div id="viewWindow" >
<div id="windowDay" >
<div id="clockDay" class="example_path_Day">
<div id="blockDay" class="example_block_Day">
<span id="topnoDay" style="position: relative;">59</span>
<br />
<span id="bottomnoDay" style="position: relative;">60</span>
</div>
</div>
</div>
<div id="windowColon">:</div>
<div id="windowHr">
<div id="clockHr" class="example_path_Hr">
<div id="blockHr" class="example_block_Hr">
<span id="topnoHr" style="position: relative;">23</span>
<br />
<span id="bottomnoHr" style="position: relative;">00</span>
</div>
</div>
</div>
<div id="windowColon">:</div>
<div id="windowMin">
<div id="clockMin" class="example_path_Min">
<div id="blockMin" class="example_block_Min">
<span id="topnoMin" style="position: relative;">50</span>
<br />
<span id="bottomnoMin" style="position: relative;">00</span>
</div>
</div>
</div>
<div id="windowColon">:</div>
<div id="windowSec">
<div id="clockSec" class="example_path_Sec">
<div id="blockSec" class="example_block_Sec">
<span id="topnoSec" style="position: relative;">59</span>
<br />
<span id="bottomnoSec" style="position: relative;">00</span>
</div>
</div>
</div>
</div>
</center>
<center>
<div id="ticon">
<span class="tmark" >Days</span><span class="tmark">Hours</span><span class="tmark">Minutes</span><span class="tmark">Seconds</span>
</div>
</center>
</div>
<script>
(function(){
if((navigator.userAgent.match(/Safari/) && ! navigator.userAgent.match(/iPhone/) && ! navigator.userAgent.match(/Chrome/))) {
document.getElementById("wrapper").style.display = 'block';
}
})();
(function(){
if((navigator.appVersion.indexOf("Mac")!=-1)&& navigator.userAgent.match("Firefox")) {
document.getElementById("clockSec").style.top = '-48px';
document.getElementById("clockMin").style.top = '-48px';
}
})();
////////////////////////////////////////
var game_running = true;
var countdowntotal = 17280000; //200days, This is the time gap between start time to the final Time. IN this case, we set final time at July 4th. So it is 200 days.
var a = "12/15/2014 00:00:00"; //start date
var startTime = (new Date(a)).getTime(); // 返回start time距 1970 年 1 月 1 日之间的毫秒数。
//// 显示一下时间,和codes没关系
var ccT = (new Date( "7/4/2015 00:00:00")).getTime();
var currentTT = new Date().getTime(); // today current time
var nowT = ((ccT-currentTT)/1000)/86400;
document.getElementById("timer1").innerHTML= "remain Time: "+nowT;
///
/////////////////////animation loop in a tab that’s not visible, the browser won’t keep it running http://html5online.com.cn/articles/2012081102.html
window.requestAnimFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function(callback, element){
window.setTimeout(function(){
callback(+new Date);
}, 1000 / 60);
};
})();
var secondUp = document.getElementById('topnoSec'),
secondDown = document.getElementById('bottomnoSec'),
minuteUp = document.getElementById('topnoMin'),
minuteDown = document.getElementById('bottomnoMin'),
hourUp = document.getElementById('topnoHr'),
hourDown = document.getElementById('bottomnoHr'),
dayUp = document.getElementById('topnoDay'),
dayDown = document.getElementById('bottomnoDay');
var blockSec = document.getElementById("blockSec"),
blockMin = document.getElementById("blockMin"),
blockHr = document.getElementById("blockHr"),
blockDay = document.getElementById("blockDay");
var openTime;
var countSec = 1;
var countMin = 1;
var countHr = 1;
var countDay =61;
var changeMin = 0;
var changeHr = 0;
var changeDay = 0;
var oldTime;
var tag = 0;
var init = 0;
var cor = 0;
var initTime;
var deltaDay,
deltaHour;
var fastrunTime = 3040; //catch up time( the fast run time every time the tab is activated)
var lastRun;
/////////////////// main function ---------------------
(function(window, document){
var currentSec = 0,
tempSec = 0,
secondDiff = 0, //the second difference ( since the timer start)
milliSecDiff = 0;
function gameLoop(){
if(!lastRun) {
lastRun = new Date().getTime(); //返回第一次当前距 1970 年 1 月 1 日之间的毫秒数。
oldTime = lastRun;
currentSec = Math.floor(lastRun/1000); //毫秒数变为秒 = lastRun
requestAnimFrame(gameLoop);
init = 1;
return;
}
//
var delta = (new Date().getTime() - oldTime)/1000; //the second difference ( since the last time the tab is activated)
//再算一遍时间
lastRun = new Date().getTime(); // 再次激活Tab时当前的距 1970 年 1 月 1 日之间的毫秒数。
secondDiff = lastRun - startTime; // the second difference ( since the timer start)
tempSec = Math.floor(lastRun/1000);//变为秒
milliSecDiff = lastRun - tempSec*1000; //毫秒差(1秒内)
//临时显示上面几个变量,可删除
document.getElementById("vars").innerHTML= "secondDiff: "+ secondDiff + " currentSec: "+currentSec + " tempSec*1000: "+tempSec*1000 + " lastRun: "+lastRun + " milliSecDiff: "+milliSecDiff + " delta: "+delta ;
timeRemain = Math.floor(countdowntotal-(secondDiff/1000)); //最后计算得出 倒计时还剩多少秒, 就是倒计时显示的时间 (200天 - 已过时间)
//临时显示上面几个变量,可删除
document.getElementById("vars2").innerHTML="timeRemain : "+ timeRemain +" timeRemain (days): "+ (timeRemain/86400);
if(timeRemain<=0){ timeUP(); return;} // If time is up, showing all 00:00:00:00
// normal case, timeRamin >0
if(init==1){
initTime=secondDiff;
init=0;
timeRemaining(secondDiff); // Calculate the current time to the target time dayNum.
}
if(delta>1 && tag==0){ // if the second difference ( since the last time the tab is activated) >1 second
openTime = secondDiff;
openTime = fastrunTime + openTime; //catch up time + second difference
opensecondDiff = lastRun - startTime; //
opentempSec = Math.floor(lastRun/1000);
openmilliSecDiff = lastRun - tempSec*1000;
opencurrentSec = currentSec;
tag = 1;
cor = 0;
timeRemaining(secondDiff); // Calculate the current time to the target time.
}
if(secondDiff < (initTime+fastrunTime)){ // if the second difference ( since the timer start) 小于 the second difference ( since the timer start) 加 catch up time
deltaDay = secondDiff/86400000; // 计算天数
deltaHour = secondDiff/3600000; //计算小时
fastRun(milliSecDiff); //Animate the effect of catching up. Running fast speed for seconds
oldTime = new Date().getTime();
if (game_running) requestAnimFrame(gameLoop);
}else if(delta>1) { //
if(secondDiff < openTime){
deltaDay = delta/86400000;
deltaHour = delta/3600000;
fastRun(milliSecDiff);
if (game_running) requestAnimFrame(gameLoop);
}else{
oldTime = new Date().getTime();
tag=0;
secondDiff = oldTime - startTime;
timeCor(secondDiff);
if (game_running) requestAnimFrame(gameLoop);
}
}else {
if(cor==0){ timeCor(secondDiff); cor=1;}
if(tempSec > currentSec) {
currentSec = tempSec;
normalRun(milliSecDiff,1);
}else{
normalRun(milliSecDiff,0);
}
oldTime = new Date().getTime();
if (game_running) requestAnimFrame(gameLoop);
}
} //gameloop() end
gameLoop();
}(this, this.document));
function normalRun(secSlid,changeSec){ // Normal Run once the user is waiting on the page
if(changeSec == 0 && secSlid <=250){
topPixel = Math.round(secSlid / 250 * 60);
blockSec.style.top = topPixel+"px";
blockMin.style.top = "60px";
blockHr.style.top = "60px";
blockDay.style.top = "60px";
if(changeMin ==1){ blockMin.style.top = topPixel+"px";}
if(changeHr ==1){ blockHr.style.top = topPixel+"px";}
if(changeDay ==1){ blockDay.style.top = topPixel+"px";}
}else if(changeSec == 0 && secSlid >250){
blockSec.style.top = "60px";
var secDisplay = digitShow(countSec);
secondUp.innerHTML = secDisplay[0];
secondDown.innerHTML = secDisplay[1];
blockMin.style.top = "60px";
blockHr.style.top = "60px";
blockDay.style.top = "60px";
if(changeMin ==1){
blockMin.style.top = "60px";
var minDisplay = digitShow(countMin);
minuteUp.innerHTML = minDisplay[0];
minuteDown.innerHTML = minDisplay[1];
changeMin = 0;
}
if(changeHr ==1){
blockHr.style.top = "60px";
var hrDisplay = digitHShow(countHr);
hourUp.innerHTML = hrDisplay[0];
hourDown.innerHTML = hrDisplay[1];
changeHr = 0;
}
if(changeDay==1){
blockDay.style.top = "60px";
var dayDisplay = digitShow(countDay);
dayUp.innerHTML = dayDisplay[0];
dayDown.innerHTML = dayDisplay[1];
changeDay = 0;
}
}else if(changeSec ==1){
countSec --;
if(countSec ==0){
countMin --;
changeMin = 1;
var minDisplay = digitShow(countMin);
minuteUp.innerHTML = minDisplay[0];
blockMin.style.top = "0px";
minuteDown.innerHTML = minDisplay[1];
if(countMin==0){
countHr--;
changeHr = 1;
var hrDisplay = digitHShow(countHr);
hourUp.innerHTML = hrDisplay[0];
blockHr.style.top = "0px";
hourDown.innerHTML = hrDisplay[1];
if(countHr == 0){
if(countDay==0){
}else{
countDay--;
}
changeDay = 1;
var dayDisplay = digitShow(countDay);
dayUp.innerHTML = dayDisplay[0];
blockDay.style.top="0px";
dayDown.innerHTML = dayDisplay[1];
}
}
}
if(countSec == -1){
countSec =59;
}
var secDisplay = digitShow(countSec);
secondUp.innerHTML = secDisplay[0];
blockSec.style.top = "0px";
secondDown.innerHTML = secDisplay[1];
}
}
var move1 =0, move2=0,move3=0,move4=0; // the four stages of a digit sliding down, which means the movement should make when starts in the first 1/4.2/4,3/4 the last 1/4 of one second.
function fastRun(secSlid){ //Animate the effect of catching up. Running fast speed for seconds
//"the secSlid " Dividing fastrun into 4 time section is because that the catch up fastrun is designed to be 4 times as fast as normal run. And the 4 sections can better control the timer movements, and have it running smoothly.
if( secSlid <=250){
if(move4 == 1){
countMin--;countSec--;
if(countSec == -1){countSec =59;}
if(countMin == -1){countMin =59;}
var minDisplay = digitShow(countMin);
minuteUp.innerHTML = minDisplay[0];
blockMin.style.top = "0px";
minuteDown.innerHTML = minDisplay[1];
var secDisplay = digitShow(countSec);
secondUp.innerHTML = secDisplay[0];
blockSec.style.top = "0px";
secondDown.innerHTML = secDisplay[1];
if(deltaHour>2){
countHr--;
if(countHr == -1){countHr = 23;}
var hrDisplay = digitHShow(countHr);
hourUp.innerHTML = hrDisplay[0];
blockHr.style.top = "0px";
hourDown.innerHTML = hrDisplay[1];
}
if(deltaDay>3){
countDay--;
if(countDay == -1){countDay = 59;}
var dayDisplay = digitShow(countDay);
dayUp.innerHTML = dayDisplay[0];
blockDay.style.top = "0px";
dayDown.innerHTML = dayDisplay[1];
}
}
topPixel = Math.round(secSlid / 250 * 60);
blockSec.style.top = topPixel+"px";
blockMin.style.top = topPixel+"px";
if(deltaHour>3){blockHr.style.top = topPixel+"px";}
if(deltaDay>5){blockDay.style.top = topPixel+"px";}
move2=0; move3=0; move4=0;move1=1;
}else if(secSlid <=500 && secSlid >250){
if(move1 == 1){
countMin--;countSec--;
if(countSec == -1){countSec =59;}
if(countMin == -1){countMin =59;}
var minDisplay = digitShow(countMin);
minuteUp.innerHTML = minDisplay[0];
blockMin.style.top = "0px";
minuteDown.innerHTML = minDisplay[1];
var secDisplay = digitShow(countSec);
secondUp.innerHTML = secDisplay[0];
blockSec.style.top = "0px";
secondDown.innerHTML = secDisplay[1];
}
secSlid = secSlid -250;
topPixel = Math.round(secSlid / 250 * 60);
blockSec.style.top = topPixel+"px";
blockMin.style.top = topPixel+"px";
//if(deltaHour>3){blockHr.style.top = topPixel+"px";}
//if(deltaDay>5){blockDay.style.top = topPixel+"px";}
move1 = 0; move3 =0; move4 =0;move2=1;
}else if(secSlid <=750 && secSlid >500){
if(move2 == 1){
countMin--;countSec--;
if(countSec == -1){countSec =59;}
if(countMin == -1){countMin =59;}
var minDisplay = digitShow(countMin);
minuteUp.innerHTML = minDisplay[0];
blockMin.style.top = "0px";
minuteDown.innerHTML = minDisplay[1];
var secDisplay = digitShow(countSec);
secondUp.innerHTML = secDisplay[0];
blockSec.style.top = "0px";
secondDown.innerHTML = secDisplay[1];
if(deltaHour>2){
countHr--;
if(countHr == -1){countHr = 23;}
var hrDisplay = digitHShow(countHr);
hourUp.innerHTML = hrDisplay[0];
blockHr.style.top = "0px";
hourDown.innerHTML = hrDisplay[1];
}
if(deltaDay>3){
countDay--;
if(countDay == -1){countDay = 59;}
var dayDisplay = digitShow(countDay);
dayUp.innerHTML = dayDisplay[0];
blockDay.style.top = "0px";
dayDown.innerHTML = dayDisplay[1];
}
}
secSlid =secSlid -500;
topPixel = Math.round(secSlid / 250 * 60);
blockSec.style.top = topPixel+"px";
blockMin.style.top = topPixel+"px";
if(deltaHour>3){blockHr.style.top = topPixel+"px";}
if(deltaDay>5){blockDay.style.top = topPixel+"px";}
move1=0; move2=0;move4=0;move3=1;
}else if(secSlid >750){
if(move3 == 1){
countMin--;countSec--;
if(countSec == -1){countSec =59;}
if(countMin == -1){countMin =59;}
var minDisplay = digitShow(countMin);
minuteUp.innerHTML = minDisplay[0];
blockMin.style.top = "0px";
minuteDown.innerHTML = minDisplay[1];
var secDisplay = digitShow(countSec);
secondUp.innerHTML = secDisplay[0];
blockSec.style.top = "0px";
secondDown.innerHTML = secDisplay[1];
}
secSlid =secSlid - 750;
topPixel = Math.round(secSlid / 250 * 60);
blockSec.style.top = topPixel+"px";
blockMin.style.top = topPixel+"px";
if(deltaHour>3){blockHr.style.top = topPixel+"px";}
move2=0; move1=0; move3=0;move4=1;
}
}
function digitShow(digit){ //Showing correct seconds and minutes. Adding zero if it is single digit
var digitU;
var digitD;
if(digit<0){digit = 59; digitD = digit; digitU = digit - 1;}
else if(digit==0){digitD = '0'+ digit; digitU = 59;}
else if(digit<10){digitD = '0'+ digit; digitU = '0'+(digit-1);}
else if(digit==10){digitD = digit; digitU = '0'+(digit-1);}
else{digitD = digit; digitU = digit - 1;}
return [digitU,digitD];
}
function digitHShow(digit){ // Showing correct hour and day.
var digitU;
var digitD;
if(digit<0){digit = 23; digitD = digit; digitU = digit - 1;}
else if(digit==0){digitD = '0'+ digit; digitU = 23;}
else if(digit<10){digitD = '0'+ digit; digitU = '0'+(digit-1);}
else if(digit==10){digitD = digit; digitU = '0'+(digit-1);}
else{digitD = digit; digitU = digit - 1;}
return [digitU,digitD];
}
function timeRemaining(secondDiff){ // Calculate the current time to the target time.
timeRemain = Math.floor(countdowntotal-(secondDiff/1000));
dayNum = Math.floor(timeRemain/86400)+1; //remain days
countDay = (dayNum +6)%60;
hrNum = Math.floor((timeRemain-(dayNum-1)*86400)/3600)+1; //remain hours
countHr = (hrNum +6)%24;
minNum = Math.floor((timeRemain-(dayNum-1)*86400-(hrNum-1)*3600)/60); //remain minutes
countMin = (minNum +13)%60;
secNum = (timeRemain%60)+2; //remain seconds.
countSec = (secNum+13)%60;
//临时显示上面几个变量,可删除
document.getElementById("vars4").innerHTML="dayNum : "+ dayNum + " countDay : "+ countDay + " hrNum : "+ hrNum + " countHr : "+ countHr+ " minNum : "+ minNum+ " countMin : "+ countMin+ " secNum : "+ secNum+ " countSec : "+ countSec+ " timeRemain : "+ timeRemain;
if(timeRemain >= 0){ //?????????????????????????
}else{
timeUP();
}
}
function timeCor(secondDiff){ //he function check timer time and correct it to the correct/accurate time after catchup.
timeRemaining(secondDiff);
minNum++;
countMin = minNum;
countSec = secNum;
countHr = hrNum;
countDay = dayNum;
var dayDisplay = digitShow(dayNum);
dayUp.innerHTML = dayDisplay[0];
blockDay.style.top = "0px";
dayDown.innerHTML = dayDisplay[1];
var hrDisplay = digitHShow(hrNum);
hourUp.innerHTML = hrDisplay[0];
blockHr.style.top = "0px";
hourDown.innerHTML = hrDisplay[1];
var minDisplay = digitShow(minNum);
minuteUp.innerHTML = minDisplay[0];
blockMin.style.top = "0px";
minuteDown.innerHTML = minDisplay[1];
var secDisplay = digitShow(secNum);
secondUp.innerHTML = secDisplay[0];
blockSec.style.top = "0px";
secondDown.innerHTML = secDisplay[1];
}
function timeUP(){ // If time is up, showing all 00:00:00:00
countDay=0;
countHr=0;
countMin=0;
countSec=0;
var minDisplay = digitShow(countMin);
minuteUp.innerHTML = minDisplay[0];
blockMin.style.top = "0px";
minuteDown.innerHTML = minDisplay[1];
var secDisplay = digitShow(countSec);
secondUp.innerHTML = secDisplay[0];
blockSec.style.top = "0px";
secondDown.innerHTML = secDisplay[1];
var hrDisplay = digitHShow(countHr);
hourUp.innerHTML = hrDisplay[0];
blockSec.style.top = "0px";
hourDown.innerHTML = hrDisplay[1];
var dayDisplay = digitShow(countDay);
dayUp.innerHTML = dayDisplay[0];
blockMin.style.top = "0px";
dayDown.innerHTML = dayDisplay[1];
game_running = false;
}
</script>
</body>
</html>