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overthrow.js
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overthrow.js
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/*! Overthrow v.0.1.0. An overflow:auto polyfill for responsive design. (c) 2012: Scott Jehl, Filament Group, Inc. http://filamentgroup.github.com/Overthrow/license.txt */
(function( w, undefined ){
var doc = w.document,
docElem = doc.documentElement,
classtext = "overthrow-enabled",
// Touch events are used in the polyfill, and thus are a prerequisite
canBeFilledWithPoly = "ontouchmove" in doc,
// The following attempts to determine whether the browser has native overflow support
// so we can enable it but not polyfill
overflowProbablyAlreadyWorks =
// Features-first. iOS5 overflow scrolling property check - no UA needed here. thanks Apple :)
"WebkitOverflowScrolling" in docElem.style ||
// Touch events aren't supported and screen width is greater than X
// ...basically, this is a loose "desktop browser" check.
// It may wrongly opt-in very large tablets with no touch support.
( !canBeFilledWithPoly && w.screen.width > 1200 ) ||
// Hang on to your hats.
// Whitelist some popular, overflow-supporting mobile browsers for now and the future
// These browsers are known to get overlow support right, but give us no way of detecting it.
(function(){
var ua = w.navigator.userAgent,
// Webkit crosses platforms, and the browsers on our list run at least version 534
webkit = ua.match( /AppleWebKit\/([0-9]+)/ ),
wkversion = webkit && webkit[1],
wkLte534 = webkit && wkversion >= 534;
return (
/* Android 3+ with webkit gte 534
~: Mozilla/5.0 (Linux; U; Android 3.0; en-us; Xoom Build/HRI39) AppleWebKit/534.13 (KHTML, like Gecko) Version/4.0 Safari/534.13 */
ua.match( /Android ([0-9]+)/ ) && RegExp.$1 >= 3 && wkLte534 ||
/* Blackberry 7+ with webkit gte 534
~: Mozilla/5.0 (BlackBerry; U; BlackBerry 9900; en-US) AppleWebKit/534.11+ (KHTML, like Gecko) Version/7.0.0 Mobile Safari/534.11+ */
ua.match( / Version\/([0-9]+)/ ) && RegExp.$1 >= 0 && w.blackberry && wkLte534 ||
/* Blackberry Playbook with webkit gte 534
~: Mozilla/5.0 (PlayBook; U; RIM Tablet OS 1.0.0; en-US) AppleWebKit/534.8+ (KHTML, like Gecko) Version/0.0.1 Safari/534.8+ */
ua.indexOf( /PlayBook/ ) > -1 && RegExp.$1 >= 0 && wkLte534 ||
/* Firefox Mobile (Fennec) 4 and up
~: Mozilla/5.0 (Macintosh; Intel Mac OS X 10.7; rv:2.1.1) Gecko/ Firefox/4.0.2pre Fennec/4.0. */
ua.match( /Fennec\/([0-9]+)/ ) && RegExp.$1 >= 4 ||
/* WebOS 3 and up (TouchPad too)
~: Mozilla/5.0 (hp-tablet; Linux; hpwOS/3.0.0; U; en-US) AppleWebKit/534.6 (KHTML, like Gecko) wOSBrowser/233.48 Safari/534.6 TouchPad/1.0 */
ua.match( /wOSBrowser\/([0-9]+)/ ) && RegExp.$1 >= 233 && wkLte534 ||
/* Nokia Browser N8
~: Mozilla/5.0 (Symbian/3; Series60/5.2 NokiaN8-00/012.002; Profile/MIDP-2.1 Configuration/CLDC-1.1 ) AppleWebKit/533.4 (KHTML, like Gecko) NokiaBrowser/7.3.0 Mobile Safari/533.4 3gpp-gba
~: Note: the N9 doesn't have native overflow with one-finger touch. wtf */
ua.match( /NokiaBrowser\/([0-9\.]+)/ ) && parseFloat(RegExp.$1) === 7.3 && webkit && wkversion >= 533
);
})(),
// Easing can use any of Robert Penner's equations (http://www.robertpenner.com/easing_terms_of_use.html). By default, overthrow includes ease-out-cubic
// arguments: t = current iteration, b = initial value, c = end value, d = total iterations
// use w.overthrow.easing to provide a custom function externally, or pass an easing function as a callback to the toss method
defaultEasing = function (t, b, c, d) {
return c*((t=t/d-1)*t*t + 1) + b;
},
enabled = false,
// Keeper of intervals
timeKeeper,
/* toss scrolls and element with easing
// elem is the element to scroll
// options hash:
* left is the desired horizontal scroll. Default is "+0". For relative distances, pass a string with "+" or "-" in front.
* top is the desired vertical scroll. Default is "+0". For relative distances, pass a string with "+" or "-" in front.
* duration is the number of milliseconds the throw will take. Default is 100.
* easing is an optional custom easing function. Default is w.overthrow.easing. Must follow the easing function signature
*/
toss = function( elem, options ){
var i = 0,
sLeft = elem.scrollLeft,
sTop = elem.scrollTop,
// Toss defaults
o = {
top: "+0",
left: "+0",
duration: 100,
easing: w.overthrow.easing
},
endLeft, endTop;
// Mixin based on predefined defaults
if( options ){
for( var j in o ){
if( options[ j ] !== undefined ){
o[ j ] = options[ j ];
}
}
}
// Convert relative values to ints
// First the left val
if( typeof o.left === "string" ){
o.left = parseFloat( o.left );
endLeft = o.left + sLeft;
}
else {
endLeft = o.left;
o.left = o.left - sLeft;
}
// Then the top val
if( typeof o.top === "string" ){
o.top = parseFloat( o.top );
endTop = o.top + sTop;
}
else {
endTop = o.top;
o.top = o.top - sTop;
}
timeKeeper = setInterval(function(){
if( i++ < o.duration ){
elem.scrollLeft = o.easing( i, sLeft, o.left, o.duration );
elem.scrollTop = o.easing( i, sTop, o.top, o.duration );
}
else{
if( endLeft !== elem.scrollLeft ){
elem.scrollLeft = endLeft;
}
if( endTop !== elem.scrollTop ){
elem.scrollTop = endTop;
}
intercept();
}
}, 1 );
// Return the values, post-mixin, with end values specified
return { top: endTop, left: endLeft, duration: o.duration, easing: o.easing };
},
// find closest overthrow (elem or a parent)
closest = function( target, ascend ){
return !ascend && target.className && target.className.indexOf( "overthrow" ) > -1 && target || closest( target.parentNode );
},
// Intercept any throw in progress
intercept = function(){
clearInterval( timeKeeper );
},
// Enable and potentially polyfill overflow
enable = function(){
// If it's on,
if( enabled ){
return;
}
// It's on.
enabled = true;
// If overflowProbablyAlreadyWorks or at least the element canBeFilledWithPoly, add a class to cue CSS that assumes overflow scrolling will work (setting height on elements and such)
if( overflowProbablyAlreadyWorks || canBeFilledWithPoly ){
docElem.className += " " + classtext;
}
// Destroy everything later. If you want to.
w.overthrow.forget = function(){
// Strip the class name from docElem
docElem.className = docElem.className.replace( classtext, "" );
// Remove touch binding (check for method support since this part isn't qualified by touch support like the rest)
if( doc.removeEventListener ){
doc.removeEventListener( "touchstart", start, false );
}
// reset easing to default
w.overthrow.easing = defaultEasing;
// Let 'em know
enabled = false;
};
// If overflowProbablyAlreadyWorks or it doesn't look like the browser canBeFilledWithPoly, our job is done here. Exit viewport left.
if( overflowProbablyAlreadyWorks || !canBeFilledWithPoly ){
return;
}
// Fill 'er up!
// From here down, all logic is associated with touch scroll handling
// elem references the overthrow element in use
var elem,
// The last several Y values are kept here
lastTops = [],
// The last several X values are kept here
lastLefts = [],
// lastDown will be true if the last scroll direction was down, false if it was up
lastDown,
// lastRight will be true if the last scroll direction was right, false if it was left
lastRight,
// For a new gesture, or change in direction, reset the values from last scroll
resetVertTracking = function(){
lastTops = [];
lastDown = null;
},
resetHorTracking = function(){
lastLefts = [];
lastRight = null;
},
// After releasing touchend, throw the overthrow element, depending on momentum
finishScroll = function(){
// Come up with a distance and duration based on how
// Multipliers are tweaked to a comfortable balance across platforms
var top = ( lastTops[ 0 ] - lastTops[ lastTops.length -1 ] ) * 8,
left = ( lastLefts[ 0 ] - lastLefts[ lastLefts.length -1 ] ) * 8,
duration = Math.max( Math.abs( left ), Math.abs( top ) ) / 8;
// Make top and left relative-style strings (positive vals need "+" prefix)
top = ( top > 0 ? "+" : "" ) + top;
left = ( left > 0 ? "+" : "" ) + left;
// Make sure there's a significant amount of throw involved, otherwise, just stay still
if( !isNaN( duration ) && duration > 0 && ( Math.abs( left ) > 80 || Math.abs( top ) > 80 ) ){
toss( elem, { left: left, top: top, duration: duration } );
}
},
// On webkit, touch events hardly trickle through textareas and inputs
// Disabling CSS pointer events makes sure they do, but it also makes the controls innaccessible
// Toggling pointer events at the right moments seems to do the trick
// Thanks Thomas Bachem http://stackoverflow.com/a/5798681 for the following
inputs,
setPointers = function( val ){
inputs = elem.querySelectorAll( "textarea, input" );
for( var i = 0, il = inputs.length; i < il; i++ ) {
inputs[ i ].style.pointerEvents = val;
}
},
// For nested overthrows, changeScrollTarget restarts a touch event cycle on a parent or child overthrow
changeScrollTarget = function( startEvent, ascend ){
if( doc.createEvent ){
var newTarget = ( !ascend || ascend === undefined ) && elem.parentNode || elem.touchchild || elem,
tEnd;
if( newTarget !== elem ){
tEnd = doc.createEvent( "HTMLEvents" );
tEnd.initEvent( "touchend", true, true );
elem.dispatchEvent( tEnd );
newTarget.touchchild = elem;
elem = newTarget;
newTarget.dispatchEvent( startEvent );
}
}
},
// Touchstart handler
// On touchstart, touchmove and touchend are freshly bound, and all three share a bunch of vars set by touchstart
// Touchend unbinds them again, until next time
start = function( e ){
// Stop any throw in progress
intercept();
// Reset the distance and direction tracking
resetVertTracking();
resetHorTracking();
elem = closest( e.target );
if( !elem || elem === docElem || e.touches.length > 1 ){
return;
}
setPointers( "none" );
var touchStartE = e,
scrollT = elem.scrollTop,
scrollL = elem.scrollLeft,
height = elem.offsetHeight,
width = elem.offsetWidth,
startY = e.touches[ 0 ].pageY,
startX = e.touches[ 0 ].pageX,
scrollHeight = elem.scrollHeight,
scrollWidth = elem.scrollWidth,
// Touchmove handler
move = function( e ){
var ty = scrollT + startY - e.touches[ 0 ].pageY,
tx = scrollL + startX - e.touches[ 0 ].pageX,
down = ty >= ( lastTops.length ? lastTops[ 0 ] : 0 ),
right = tx >= ( lastLefts.length ? lastLefts[ 0 ] : 0 );
// If there's room to scroll the current container, prevent the default window scroll
if( ( ty > 0 && ty < scrollHeight - height ) || ( tx > 0 && tx < scrollWidth - width ) ){
e.preventDefault();
}
// This bubbling is dumb. Needs a rethink.
else {
changeScrollTarget( touchStartE );
}
// If down and lastDown are inequal, the y scroll has changed direction. Reset tracking.
if( lastDown && down !== lastDown ){
resetVertTracking();
}
// If right and lastRight are inequal, the x scroll has changed direction. Reset tracking.
if( lastRight && right !== lastRight ){
resetHorTracking();
}
// remember the last direction in which we were headed
lastDown = down;
lastRight = right;
// set the container's scroll
elem.scrollTop = ty;
elem.scrollLeft = tx;
lastTops.unshift( ty );
lastLefts.unshift( tx );
if( lastTops.length > 3 ){
lastTops.pop();
}
if( lastLefts.length > 3 ){
lastLefts.pop();
}
},
// Touchend handler
end = function( e ){
// Apply momentum based easing for a graceful finish
finishScroll();
// Bring the pointers back
setPointers( "auto" );
setTimeout( function(){
setPointers( "none" );
}, 450 );
elem.removeEventListener( "touchmove", move, false );
elem.removeEventListener( "touchend", end, false );
};
elem.addEventListener( "touchmove", move, false );
elem.addEventListener( "touchend", end, false );
};
// Bind to touch, handle move and end within
doc.addEventListener( "touchstart", start, false );
};
// Expose overthrow API
w.overthrow = {
set: enable,
forget: function(){},
easing: defaultEasing,
toss: toss,
intercept: intercept,
closest: closest,
support: overflowProbablyAlreadyWorks ? "native" : canBeFilledWithPoly && "polyfilled" || "none"
};
// Auto-init
enable();
})( this );