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mailbox move generator #3395

Answered by maksimKorzh
maksimKorzh asked this question in Q&A
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Tried many different approaches...
Almost gave up...
But then simply realized that I can alter the size of "Piece board[SQUARE_NB]", add squares, ranks, files, piece types fix tons of errors
and actually still have a working engine (by "working" I mean no segfaults when evrything apart what I cuurently debug is disabled)

Never worked with other code but my own before and need to say that working with SF's code base is really exciting.
I loved how the bitboard related code is orginized - it's even a bit oity now to disable and later remove it)))

Many thanks to SF dev's for a clean code that is pleasant to work with!

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