Knowing C will help you in this adventure. But not as much as it should. There are some fun twists when it comes to Ledger C. Explore them below. Memorize them. There will be a quiz...
C doesn't have them. So you don't have to think about bracketing, exception safety, RAII, try/catch, all that.
Well not on the Ledger. You have exceptions! Which means you also have out-of-band code paths, and you now have to worry about exception safety.
You can THROW
a uint16_t
like this THROW(0x9000)
.
Handling exceptions looks like this.
volatile int something = 0;
BEGIN_TRY {
TRY {
//do something;
}
CATCH(EXC_PARSE_ERROR) {
//do something on parse error
}
CATCH_OTHER(e) {
THROW(e);
}
FINALLY { }
}
END_TRY;
Exceptions that make it all the way to the top of the application are caught and returned as status codes from the APDU.
- If a variable will be accessed both outside and inside the
BEGIN_TRY
/END_TRY
block it must bevolatile
. The compiler doesn't expect these shenanigans and will optimize incorrectly if you don't. - Do not
return
in theTRY
block. It will cause the Ledger to crash. Instead use avolatile
variable to capture the result you want toreturn
at the end. - Don't try to leave out blocks like
CATCH_OTHER(e)
andFINALLY
. I don't know if that will work right and it's not worth the risk.
- If you have some global state and an exception is thrown then, unless you do something about it, that global state will remain. That might be a very bad thing. As long as you use globals our way (see Globals Our Way) you should be safe.
static const
globals are fine. static
non-const are not fine for two reasons:
- If you try to initialize them (which you would want to do!) then the app will crash. For example
static int my_bool = 3;
crashes whenever you try to read or writemy_bool
... - Instead of getting initialized to 0 like the C standard says, they are initialized to
0xA5
. Yes this can cause the compiler to incorrectly optimize your code.
So just don't use static
non-const globals. Instead we have globals.h
which defines a large struct
wher you can put your globals. At the beginning of the application we memset(&global, 0, sizeof(global))
to clear it all to zeros.
Anything inside of global.apdu
will get cleared when an exception gets to the top of the app (see Exceptions). To benefit from this behavior you should never return an error code via the in-band way of sending bytes back. All errors should be sent via THROW
.
When we said static const
globals were fine, we meant that they were possible. There is
a major gotcha, however: if you initialize a static const
value with a pointer to another
static
or static const
value, the pointers might be incorrect and require relocation.
For example:
static const char important_string[] = "Important!";
static const char **important_string_ptrs = { important_string, NULL };
const char *str1 = important_string_ptrs[0];
const char *str2 = important_string;
str
will now have the wrong value. str2
will not. The reason str1
has the wrong value is that the linker gets confused with a reference
from one static const
variable to another static
variable on this
platform. To resolve, you can use the PIC
macro, which will fix broken
pointers but never break a good pointer. Because of this, you can use
it liberally and not have to worry about breaking anything:
static const char important_string[] = "Important!";
static const char **important_string_ptrs = { important_string, NULL };
const char *str1 = PIC(important_string_ptrs[0]); // necessary use of PIC
const char *str2 = PIC(important_string); // unnecessary but harmless use of PIC
Many of the UI functions call PIC
for you, so just because a UI function
accepts a data structure, doesn't mean that data structure is valid.
Nope. Don't even try. No malloc
/calloc
/free
. Use globals (see Globals).