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controller_p.h
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/*
* Copyright (C) 2014-2017 Daniel Nicoletti <[email protected]>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef CONTROLLER_P_H
#define CONTROLLER_P_H
#include "controller.h"
#include "component.h"
namespace Cutelyst {
class ControllerPrivate
{
Q_DECLARE_PUBLIC(Controller)
public:
ControllerPrivate(Controller *parent);
void init(Application *app, Dispatcher *_dispatcher);
// Called when the Dispatcher has finished
// setting up all controllers
void setupFinished();
Action* actionClass(const QVariantHash &args);
Action* createAction(const QVariantHash &args, const QMetaMethod &method, Controller *controller, Application *app);
void registerActionMethods(const QMetaObject *meta, Controller *controller, Application *app);
QMap<QString, QString> parseAttributes(const QMetaMethod &method, const QByteArray &str, const QByteArray &name);
QStack<Component *> gatherActionRoles(const QVariantHash &args);
QString parsePathAttr(const QString &value);
QString parseChainedAttr(const QString &attr);
QObject *instantiateClass(const QString &name, const QByteArray &super);
bool superIsClassName(const QMetaObject *super, const QByteArray &className);
QString pathPrefix;
ActionList beginAutoList;
Action *end = nullptr;
Application *application = nullptr;
Controller *q_ptr;
Dispatcher *dispatcher = nullptr;
QMap<QString, Action *> actions;
ActionList actionList;
bool parsedActions = false;
};
}
#endif // CONTROLLER_P_H