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serverRequester.js
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const util = require("minecraft-server-util")
const config = require("./config.json")
const fs = require("fs");
let res = {lastUpdated: "idkwhen", servers: []};
exports.pingServers = async () => {
for (let i = 0; i < config.servers.length; i++) {
const server = config.servers[i];
if(!server.simpleOrfullQuery){
await util.query(server.ip, { port: server.port }) // These are the default options
.then((response) => {
const responseObject = {
serverName:server.name,
host: response.host,
port: response.port,
serverType: response.gameType,
version: response.version,
onlinePlayers: response.onlinePlayers,
maxPlayers: response.maxPlayers,
playersString: response.onlinePlayers+"/"+response.maxPlayers,
description: response.description.descriptionText,
ping: response.roundTripLatency
}
res.servers.push(responseObject)
})
.catch((error) => {
console.error(error);
});
} else {
await util.queryFull(server.ip, { port: server.port }) // These are the default options
.then((response) => {
const responseObject = {
serverName:server.name,
host: response.host,
port: response.port,
serverType: response.gameType,
version: response.version,
onlinePlayers: response.onlinePlayers,
maxPlayers: response.maxPlayers,
playersString: response.onlinePlayers+"/"+response.maxPlayers,
players: response.players,
description: response.description.descriptionText,
ping: response.roundTripLatency
}
res.servers.push(responseObject)
})
.catch((error) => {
console.error(error);
});
}
}
res.lastUpdated = new Date();
//Saving the results
fs.writeFile(__dirname+"/servers.json", JSON.stringify(res), (err) => {
console.log(err);
console.log("[ServerRequester] Saved data in *servers.json*")
})
}