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Cargo.toml
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[package]
name = "moksha"
version = "0.1.0"
authors = ["nrayamajhee <[email protected]>"]
description = "An experimental video game engine for the web."
repository="https://gitlab.com/nrayamajhee/moksha-webgl"
license = "MIT/Apache-2.0"
edition = "2018"
[lib]
crate-type = ["cdylib", "rlib"]
[features]
default = ["console_error_panic_hook"]
[dependencies]
js-sys = "0.3.23"
maud = "0.20.0"
serde = "1.0.103"
serde_derive = "1.0.103"
nalgebra = "0.18.0"
ncollide3d = "0.20.1"
genmesh = "0.6.2"
strum = "0.15.0"
strum_macros = "0.15.0"
wavefront_obj = "7.0.0"
# The `console_error_panic_hook` crate provides better debugging of panics by
# logging them with `console.error`. This is great for development, but requires
# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
# code size when deploying.
console_error_panic_hook = { version = "0.1.1", optional = true }
# `wee_alloc` is a tiny allocator for wasm that is only ~1K in code size
# compared to the default allocator's ~10K. It is slower than the default
# allocator, however.
#
# Unfortunately, `wee_alloc` requires nightly Rust when targeting wasm for now.
wee_alloc = { version = "0.4.2", optional = true }
[dependencies.wasm-bindgen]
version = "0.2.46"
features = ["serde-serialize"]
[dependencies.web-sys]
version = "0.3.30"
features = [
'console',
'Window',
'Document',
'Element',
'Node',
'NodeList',
'DomTokenList',
'KeyboardEvent',
'HtmlElement',
'HtmlHeadElement',
'HtmlInputElement',
'HtmlCollection',
'HtmlCanvasElement',
'HtmlImageElement',
'WebGlBuffer',
'WebGl2RenderingContext',
'WebGlUniformLocation',
'WebGlProgram',
'WebGlShader',
'File',
'Blob',
'Url',
'FileList',
'FileReader',
'WebGlTexture',
'WebGlVertexArrayObject',
'MouseEvent',
'ProgressEvent',
'Performance',
'EventTarget',
'DragEvent',
'DataTransfer',
'Event',
'WheelEvent',
'PopStateEvent',
'Location',
'History',
'Storage',
'CssStyleDeclaration'
]
[dev-dependencies]
wasm-bindgen-test = "0.2"
[profile.release]
# Tell `rustc` to optimize for small code size.
opt-level = "s"