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con04b.go
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con04b.go
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package con04b
import (
"github.com/noxworld-dev/noxscript/ns/v3"
"strconv"
)
var (
gvar4 int
gvar5 int
gvar6 int
gvar7 int
gvar8 int
gvar9 int
gvar10 int
gvar11 int
gvar12 int
gvar13 int
gvar14 int
gvar15 int
flag16 bool
flag17 bool
flag18 bool
flag19 bool
flag20 bool
ivar21 int
ivar22 int
gvar23 int
gvar24 int
gvar25 int
obj26 [13]ns.ObjectID
obj27 [13]ns.ObjectID
ivar28 int
obj29 [56]ns.ObjectID
obj30 ns.ObjectID
obj31 ns.ObjectID
obj32 ns.ObjectID
obj33 ns.ObjectID
obj34 ns.ObjectID
obj35 ns.ObjectID
obj36 ns.ObjectID
obj37 ns.ObjectID
obj38 ns.ObjectID
obj39 ns.ObjectID
obj40 ns.ObjectID
gvar41 int
gvar42 int
gvar43 int
obj44 ns.ObjectID
obj45 ns.ObjectID
gvar46 ns.ObjectGroupID
gvar47 ns.WallGroupID
wp48 ns.WaypointID
wp49 ns.WaypointID
wp50 ns.WaypointID
wp51 ns.WaypointID
wp52 ns.WaypointID
wp53 [56]ns.WaypointID
wp54 ns.WaypointID
gvar55 ns.WaypointGroupID
gvar56 ns.WaypointGroupID
gvar57 ns.WaypointGroupID
)
func init() {
gvar4 = 0
gvar5 = 1
gvar6 = 2
gvar7 = 3
gvar8 = 0
gvar9 = 1
gvar10 = 2
gvar11 = 3
gvar12 = 4
gvar13 = 5
gvar14 = 6
gvar15 = 7
flag16 = false
flag17 = true
flag18 = false
flag19 = false
flag20 = false
ivar21 = 0
ivar22 = 0
gvar23 = gvar9
gvar24 = 0
gvar25 = gvar4
ivar28 = 120
}
func setUpFlameLever() {
if !flag16 {
goto LABEL1
}
return
LABEL1:
flag16 = true
gvar23 = gvar9
ivar22 = 2
ivar21 = 0
for {
if !(ivar21 < 56) {
goto LABEL2
}
obj29[ivar21] = 0
ivar21 += 1
}
LABEL2:
ns.FrameTimer(3, flameLever)
}
func flameLever() {
var v0 int
if !flag16 {
goto LABEL1
}
switch v0 = gvar23; v0 {
case gvar9:
goto LABEL2
case gvar10:
goto LABEL3
case gvar11:
goto LABEL4
case gvar12:
goto LABEL5
case gvar13:
goto LABEL6
case gvar14:
goto LABEL7
case gvar15:
goto LABEL8
case gvar8:
goto LABEL9
default:
goto LABEL10
}
LABEL2:
ivar21 = 0
for {
if !(ivar21 < 56) {
goto LABEL11
}
ns.Delete(obj29[ivar21])
obj29[ivar21] = ns.CreateObject("SmallFlame", wp53[ivar21])
ivar21 += 1
}
LABEL11:
gvar23 = gvar10
ns.AudioEvent(ns.FireballCast, wp51)
ns.AudioEvent(ns.FireballCast, wp52)
ivar22 = 2
goto LABEL10
LABEL3:
ivar21 = 0
for {
if !(ivar21 < 56) {
goto LABEL13
}
ns.Delete(obj29[ivar21])
obj29[ivar21] = ns.CreateObject("MediumFlame", wp53[ivar21])
ivar21 += 1
}
LABEL13:
gvar23 = gvar11
ns.AudioEvent(ns.DemonBreath, wp51)
ns.AudioEvent(ns.DemonBreath, wp52)
ivar22 = 2
goto LABEL10
LABEL4:
ivar21 = 0
for {
if !(ivar21 < 56) {
goto LABEL15
}
ns.Delete(obj29[ivar21])
obj29[ivar21] = ns.CreateObject("Flame", wp53[ivar21])
ivar21 += 1
}
LABEL15:
gvar23 = gvar12
ivar22 = 2
goto LABEL10
LABEL5:
ivar21 = 0
for {
if !(ivar21 < 56) {
goto LABEL17
}
ns.Delete(obj29[ivar21])
obj29[ivar21] = ns.CreateObject("LargeFlame", wp53[ivar21])
ivar21 += 1
}
LABEL17:
gvar23 = gvar13
ivar22 = 150
goto LABEL10
LABEL6:
ivar21 = 0
for {
if !(ivar21 < 56) {
goto LABEL19
}
ns.Delete(obj29[ivar21])
obj29[ivar21] = ns.CreateObject("Flame", wp53[ivar21])
ivar21 += 1
}
LABEL19:
gvar23 = gvar14
ivar22 = 2
goto LABEL10
LABEL7:
ivar21 = 0
for {
if !(ivar21 < 56) {
goto LABEL21
}
ns.Delete(obj29[ivar21])
obj29[ivar21] = ns.CreateObject("MediumFlame", wp53[ivar21])
ivar21 += 1
}
LABEL21:
gvar23 = gvar15
ns.AudioEvent(ns.FireExtinguish, wp51)
ns.AudioEvent(ns.FireExtinguish, wp52)
ivar22 = 2
goto LABEL10
LABEL8:
ivar21 = 0
for {
if !(ivar21 < 56) {
goto LABEL23
}
ns.Delete(obj29[ivar21])
obj29[ivar21] = ns.CreateObject("SmallFlame", wp53[ivar21])
ivar21 += 1
}
LABEL23:
gvar23 = gvar8
ivar22 = 2
goto LABEL10
LABEL9:
ivar21 = 0
for {
if !(ivar21 < 56) {
goto LABEL25
}
ns.Delete(obj29[ivar21])
obj29[ivar21] = 0
ivar21 += 1
}
LABEL25:
gvar23 = gvar9
flag16 = false
goto LABEL10
LABEL10:
ns.FrameTimer(ivar22, flameLever)
LABEL1:
return
}
func skullHallOn() {
if !flag17 {
goto LABEL1
}
ns.CastSpellLocationLocation(ns.SPELL_FIREBALL, 3012, 2229, 3185, 2403)
ns.CastSpellLocationLocation(ns.SPELL_FIREBALL, 2896, 2346, 3070, 2517)
ns.FrameTimer(60, skullHallOn)
LABEL1:
return
}
func skullHallOff() {
flag17 = false
}
func Zombie1Rise() {
var (
v0 float32
v1 float32
)
_ = v1
_ = v0
v0 = ns.GetObjectX(obj38)
v1 = ns.GetObjectY(obj38)
ns.RaiseZombie(obj38)
ns.AudioEvent(ns.ZombieRecognize, ns.Waypoint("ZombieAttackWP"))
ns.LookAtObject(obj30, obj38)
}
func Zombie2Rise() {
var (
v0 float32
v1 float32
)
_ = v1
_ = v0
v0 = ns.GetObjectX(obj39)
v1 = ns.GetObjectY(obj39)
ns.RaiseZombie(obj39)
ns.AudioEvent(ns.ZombieRecognize, ns.Waypoint("ZombieAttackWP"))
ns.LookAtObject(obj30, obj39)
}
func Zombie3Rise() {
var (
v0 float32
v1 float32
)
_ = v1
_ = v0
v0 = ns.GetObjectX(obj40)
v1 = ns.GetObjectY(obj40)
ns.RaiseZombie(obj40)
ns.AudioEvent(ns.ZombieRecognize, ns.Waypoint("ZombieAttackWP"))
ns.LookAtObject(obj30, obj40)
}
func ZombieAttackHecubah() {
ns.WayPointGroupOn(gvar56)
ns.WayPointGroupOff(gvar55)
ns.HitLocation(obj38, ns.GetWaypointX(ns.Waypoint("ZombieAttackWP")), ns.GetWaypointY(ns.Waypoint("ZombieAttackWP")))
ns.HitLocation(obj39, ns.GetWaypointX(ns.Waypoint("ZombieAttackWP")), ns.GetWaypointY(ns.Waypoint("ZombieAttackWP")))
ns.HitLocation(obj40, ns.GetWaypointX(ns.Waypoint("ZombieAttackWP")), ns.GetWaypointY(ns.Waypoint("ZombieAttackWP")))
}
func HecubahShootZombie1() {
ns.LookAtObject(obj30, obj38)
ns.CastSpellObjectObject(ns.SPELL_FIREBALL, obj30, obj38)
ns.FrameTimer(30, HecubahShootZombie2)
}
func HecubahShootZombie2() {
ns.LookAtObject(obj30, obj39)
ns.CastSpellObjectObject(ns.SPELL_FIREBALL, obj30, obj39)
ns.FrameTimer(30, HecubahShootZombie3)
}
func HecubahShootZombie3() {
ns.LookAtObject(obj30, obj40)
ns.CastSpellObjectObject(ns.SPELL_FIREBALL, obj30, obj40)
ns.FrameTimer(30, HecubahEncounterSEG3)
}
func HecubahEncounterSEG4() {
ns.SetDialog(obj30, ns.NORMAL, HecubahDialogStart, HecubahDialogEnd)
gvar25 = gvar7
ns.StartDialog(obj30, ns.GetHost())
}
func HecubahEncounterSEG3() {
ns.SetDialog(obj31, ns.NEXT, HecubahDialogStart, HecubahDialogEnd)
gvar25 = gvar6
ns.StartDialog(obj31, ns.GetHost())
}
func hecGone() {
if !ns.IsCaller(obj30) {
goto LABEL1
}
ns.ObjectOff(ns.GetTrigger())
ns.MoveObject(obj30, ns.GetWaypointX(wp50), ns.GetWaypointY(wp50))
ns.ObjectOff(obj30)
LABEL1:
return
}
func ReleasePlayer() {
if !ns.IsCaller(obj30) {
goto LABEL1
}
ns.ObjectOff(ns.GetTrigger())
ns.LockDoor(obj36)
ns.LockDoor(obj37)
ns.NoWallSound(true)
ns.WallGroupOpen(gvar47)
ns.NoWallSound(false)
ns.WideScreen(false)
ns.Frozen(ns.GetHost(), false)
ns.SetDialog(obj31, ns.NORMAL, necroTalkStart, necroTalkEnd)
gvar24 = 5
ns.StartDialog(obj31, ns.GetHost())
LABEL1:
return
}
func necroDies() {
ns.UnlockDoor(obj36)
ns.UnlockDoor(obj37)
ns.CancelDialog(obj31)
ns.SetDialog(obj31, ns.NORMAL, necroTalkStart, necroTalkEnd)
gvar24 = 4
ns.StartDialog(obj31, ns.GetHost())
}
func necroTalkStart() {
var v0 int
switch v0 = gvar24; v0 {
case 1:
goto LABEL1
case 2:
goto LABEL2
case 3:
goto LABEL3
case 4:
goto LABEL4
case 5:
goto LABEL5
default:
goto LABEL6
}
LABEL1:
ns.TellStory(ns.DemonRecognize, "Con04a:NecroTaunts")
ns.Frozen(obj31, true)
ns.Frozen(obj38, true)
ns.Frozen(obj40, true)
goto LABEL6
LABEL2:
ns.TellStory(ns.DemonRecognize, "Con04a:NecroGloats")
ns.Frozen(obj31, true)
ns.Frozen(obj38, true)
ns.Frozen(obj40, true)
goto LABEL6
LABEL3:
ns.TellStory(ns.DemonRecognize, "Con04a:NecroThreatens2")
ns.Frozen(obj31, true)
ns.Frozen(obj38, true)
ns.Frozen(obj40, true)
goto LABEL6
LABEL4:
ns.WayPointGroupOff(gvar56)
ns.WayPointGroupOn(gvar57)
ns.LookAtObject(obj31, ns.GetHost())
ns.TellStory(ns.DemonRecognize, "Con04a:NecroDies")
ns.Frozen(obj31, true)
ns.Frozen(obj38, true)
ns.Frozen(obj40, true)
goto LABEL6
LABEL5:
ns.AggressionLevel(obj31, 0.83)
ns.TellStory(ns.DemonRecognize, "Con04a:NecroThreatens")
ns.LookAtObject(obj31, ns.GetHost())
ns.Frozen(obj31, true)
ns.Frozen(obj38, true)
ns.Frozen(obj40, true)
goto LABEL6
LABEL6:
return
}
func necroTalkEnd() {
ns.CancelDialog(obj31)
ns.Frozen(obj31, false)
ns.Frozen(obj38, false)
ns.Frozen(obj40, false)
if gvar24 != 4 {
goto LABEL1
}
ns.JournalEdit(ns.GetHost(), "Chapter4SearchCrypts", 4)
ns.JournalEntry(ns.GetHost(), "Chapter4Escape", 2)
ns.PrintToAll("Con02a:ObjectiveComplete")
ns.PrintToAll("Con01a:NewJournalEntry")
LABEL1:
return
}
func KillZombie1() {
ns.Damage(obj38, 0, 30, 0)
ns.FrameTimer(5, KillZombie2)
}
func KillZombie2() {
ns.Damage(obj39, 0, 30, 0)
ns.FrameTimer(5, KillZombie3)
}
func KillZombie3() {
ns.Damage(obj40, 0, 30, 0)
ns.FrameTimer(5, KeepZombiesDead)
}
func KeepZombiesDead() {
ns.ZombieStayDown(obj38)
ns.ZombieStayDown(obj39)
ns.ZombieStayDown(obj40)
}
func ZombieInjured() {
ns.Damage(ns.GetTrigger(), 0, 100, 1)
}
func InitializeFistTraps() {
obj27[0] = ns.Object("FistTrap01")
obj27[1] = ns.Object("FistTrap02")
obj27[2] = ns.Object("FistTrap03")
obj27[3] = ns.Object("FistTrap04")
obj27[4] = ns.Object("FistTrap05")
obj27[5] = ns.Object("FistTrap06")
obj27[6] = ns.Object("FistTrap07")
obj27[7] = ns.Object("FistTrap08")
obj27[8] = ns.Object("FistTrap09")
obj27[9] = ns.Object("FistTrap10")
obj27[10] = ns.Object("FistTrap11")
obj27[11] = ns.Object("FistTrap12")
obj27[12] = ns.Object("FistTrap13")
obj26[0] = ns.Object("FistTrapLight01")
obj26[1] = ns.Object("FistTrapLight02")
obj26[2] = ns.Object("FistTrapLight03")
obj26[3] = ns.Object("FistTrapLight04")
obj26[4] = ns.Object("FistTrapLight05")
obj26[5] = ns.Object("FistTrapLight06")
obj26[6] = ns.Object("FistTrapLight07")
obj26[7] = ns.Object("FistTrapLight08")
obj26[8] = ns.Object("FistTrapLight09")
obj26[9] = ns.Object("FistTrapLight10")
obj26[10] = ns.Object("FistTrapLight11")
obj26[11] = ns.Object("FistTrapLight12")
obj26[12] = ns.Object("FistTrapLight13")
}
func MapInitialize() {
ivar21 = 0
for {
if !(ivar21 < 56) {
goto LABEL1
}
wp53[ivar21] = ns.Waypoint("FlameWay" + strconv.Itoa(ivar21+1))
ivar21 += 1
}
LABEL1:
obj30 = ns.Object("Hecubah")
obj31 = ns.Object("Necromancer")
obj32 = ns.Object("EntranceGate1")
obj33 = ns.Object("EntranceGate2")
obj34 = ns.Object("EntranceGate3")
obj35 = ns.Object("EntranceGate4")
obj36 = ns.Object("PitGate1")
obj37 = ns.Object("PitGate2")
obj38 = ns.Object("DeadZombie1")
obj39 = ns.Object("DeadZombie2")
obj40 = ns.Object("DeadZombie3")
obj44 = ns.Object("FlameLever1")
obj45 = ns.Object("FlameLever2")
gvar46 = ns.ObjectGroup("Zombies")
gvar47 = ns.WallGroup("InvisibleBlockWall")
wp48 = ns.Waypoint("SecretAudioOrigin")
wp51 = ns.Waypoint("FlameSound1")
wp52 = ns.Waypoint("FlameSound2")
wp49 = ns.Waypoint("AudioOrigin")
wp54 = ns.Waypoint("WP")
wp50 = ns.Waypoint("HecubahStorage")
gvar55 = ns.WaypointGroup("BeforeSetpieceWay")
gvar56 = ns.WaypointGroup("SetpieceWay")
gvar57 = ns.WaypointGroup("AfterSetpieceWay")
ns.WayPointGroupOff(gvar56)
ns.WayPointGroupOff(gvar57)
ns.StoryPic(obj31, "NecromancerPic")
InitializeFistTraps()
ns.FrameTimer(1, KillZombie1)
}
func PlayerDeath() {
ns.DeathScreen(4)
}
func ToggleSkullHall() {
if !flag17 {
goto LABEL1
}
flag17 = false
goto LABEL2
LABEL1:
flag17 = true
skullHallOn()
LABEL2:
return
}
func HecubahDialogStart() {
var v0 int
switch v0 = gvar25; v0 {
case gvar4:
goto LABEL1
case gvar5:
goto LABEL2
case gvar6:
goto LABEL3
case gvar7:
goto LABEL4
default:
goto LABEL5
}
LABEL1:
ns.TellStory(ns.GhostRecognize, "War04a:Hecubah")
goto LABEL5
LABEL2:
ns.TellStory(ns.GhostRecognize, "War04a:HecubahSEG2")
goto LABEL5
LABEL3:
ns.LookAtObject(obj31, ns.GetHost())
ns.TellStory(ns.DemonRecognize, "Con04a:NecroWarnsHec")
goto LABEL5
LABEL4:
ns.LookAtObject(obj30, ns.GetHost())
ns.TellStory(ns.GhostRecognize, "War04a:HecubahSEG3")
goto LABEL5
LABEL5:
return
}
func HecubahDialogEnd() {
var (
v0 float32
v1 float32
v4 ns.WaypointID
v5 int
)
_ = v1
_ = v0
switch v5 = gvar25; v5 {
case gvar4:
goto LABEL1
case gvar5:
goto LABEL2
case gvar6:
goto LABEL3
case gvar7:
goto LABEL4
default:
goto LABEL5
}
LABEL1:
ns.FrameTimer(20, Zombie2Rise)
ns.FrameTimer(45, Zombie1Rise)
ns.FrameTimer(60, Zombie3Rise)
ns.FrameTimer(60, ZombieAttackHecubah)
gvar25 = gvar5
ns.CancelDialog(obj30)
goto LABEL5
LABEL2:
ns.LookAtObject(obj30, obj39)
gvar25 = gvar6
ns.CancelDialog(obj30)
ns.AggressionLevel(obj38, 0)
ns.AggressionLevel(obj39, 0)
ns.AggressionLevel(obj40, 0)
ns.PushObject(obj38, 40, ns.GetObjectX(obj30), ns.GetObjectY(obj30))
ns.PushObject(obj39, 40, ns.GetObjectX(obj30), ns.GetObjectY(obj30))
ns.PushObject(obj40, 40, ns.GetObjectX(obj30), ns.GetObjectY(obj30))
ns.SetOwner(obj36, obj38)
ns.SetOwner(obj36, obj39)
ns.SetOwner(obj36, obj40)
ns.SetCallback(obj38, 7, ZombieInjured)
ns.SetCallback(obj39, 7, ZombieInjured)
ns.SetCallback(obj40, 7, ZombieInjured)
ns.FrameTimer(20, HecubahShootZombie1)
goto LABEL5
LABEL3:
gvar25 = gvar7
ns.CancelDialog(obj31)
ns.FrameTimer(5, HecubahEncounterSEG4)
goto LABEL5
LABEL4:
v4 = ns.Waypoint("WP")
v0 = ns.GetObjectX(obj30)
v1 = ns.GetObjectY(obj30)
ns.CreatureIdle(obj31)
ns.UnlockDoor(obj32)
ns.UnlockDoor(obj33)
ns.LockDoor(obj34)
ns.LockDoor(obj35)
ns.ObjectOn(obj30)
ns.Move(obj30, v4)
flag19 = true
ns.CancelDialog(obj30)
goto LABEL5
LABEL5:
return
}
func AttackSuccessful() {
ns.SetDialog(obj30, ns.NEXT, HecubahDialogStart, HecubahDialogEnd)
ns.StartDialog(obj30, ns.GetHost())
}
func HecubahEncounterSEG2() {
ns.StoryPic(obj30, "HecubahPic")
ns.SetDialog(obj30, ns.NEXT, HecubahDialogStart, HecubahDialogEnd)
ns.StartDialog(obj30, ns.GetHost())
}
func HecubahEncounterSEG1() {
if !(!flag18 && ns.IsCaller(ns.GetHost())) {
goto LABEL1
}
flag18 = true
ns.Frozen(ns.GetHost(), true)
ns.WideScreen(true)
ns.FrameTimer(60, HecubahEncounterSEG2)
LABEL1:
return
}
func ResetFistTrap(a1 int) {
ns.ObjectOn(obj26[a1])
ns.ObjectOn(obj27[a1])
ns.MoveWaypoint(wp49, ns.GetObjectX(obj27[a1]), ns.GetObjectY(obj27[a1]))
ns.AudioEvent(ns.TriggerReleased, wp49)
}
func DropFist(a1 int) {
ns.CastSpellObjectLocation(ns.SPELL_FIST, obj27[a1], ns.GetObjectX(obj27[a1]), ns.GetObjectY(obj27[a1]))
ns.ObjectOff(obj27[a1])
ns.ObjectOff(obj26[a1])
ns.FrameTimerWithArg(ivar28, a1, ResetFistTrap)
}
func ActivateFistTrap01() {
DropFist(0)
}
func ActivateFistTrap02() {
DropFist(1)
}
func ActivateFistTrap03() {
DropFist(2)
}
func ActivateFistTrap04() {
DropFist(3)
}
func ActivateFistTrap05() {
DropFist(4)
}
func ActivateFistTrap06() {
DropFist(5)
}
func ActivateFistTrap07() {
DropFist(6)
}
func ActivateFistTrap08() {
DropFist(7)
}
func ActivateFistTrap09() {
DropFist(8)
}
func ActivateFistTrap10() {
DropFist(9)
}
func ActivateFistTrap11() {
DropFist(10)
}
func ActivateFistTrap12() {
DropFist(11)
}
func ActivateFistTrap13() {
DropFist(12)
}
func NoEnemys() {
if !ns.IsAttackedBy(ns.GetCaller(), ns.GetHost()) {
goto LABEL1
}
ns.GoBackHome(ns.GetCaller())
LABEL1:
return
}
func SecretSFX() {
ns.MoveWaypoint(wp48, ns.GetObjectX(ns.GetHost()), ns.GetObjectY(ns.GetHost()))
ns.AudioEvent(ns.SecretFound, wp48)
}
func Secret01Found() {
ns.ObjectOff(ns.GetTrigger())
ns.GiveXp(ns.GetHost(), 100)
ns.PrintToAll("GeneralPrint:SecretFound")
SecretSFX()
}
func Secret02Found() {
ns.ObjectOff(ns.GetTrigger())
ns.GiveXp(ns.GetHost(), 100)
ns.PrintToAll("GeneralPrint:SecretFound")
ns.ObjectOn(ns.Object("SecretLord"))
SecretSFX()
}
func OnEvent(typ string) {
switch typ {
case "MapInitialize":
MapInitialize()
case "PlayerDeath":
PlayerDeath()
}
}