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main.cpp
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//#include <windows.h>
#include <stdio.h>
#include "ImageIO.h"
#include "LocalGraphicsLib.h"
#include "FlameEmitter.h"
#include "FlashEmitter.h"
#include "ShockwaveEmitter.h"
#include "DebrisEmitter.h"
bool active=TRUE;
//flame emitter variable
FlameEmitter *flameEmitter;
//flash emitter variables
FlashEmitter *flashEmitter;
//debris emitter variables
DebrisEmitter *debrisEmitter;
//shock emitter variables
ShockwaveEmitter *shockwaveEmitter;
float win_width = 768;
float win_height = 512;
GLvoid reshape(GLsizei width, GLsizei height)
{
if (height==0)
{
height=1;
}
glViewport(0,0,width,height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f,(GLfloat)width/(GLfloat)height,0.1f,200.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int InitGL(GLvoid)
{
flameEmitter = new FlameEmitter("C:/Users/Lanceton/Dropbox/Compsci 344 Final Project/Particle System Code/falme.ppm");
flashEmitter = new FlashEmitter("C:/Users/Lanceton/Dropbox/Compsci 344 Final Project/Particle System Code/flash.ppm");
shockwaveEmitter = new ShockwaveEmitter("C:/Users/Lanceton/Dropbox/Compsci 344 Final Project/Particle System Code/shock.ppm");
debrisEmitter = new DebrisEmitter("C:/Users/Lanceton/Dropbox/Compsci 344 Final Project/Particle System Code/debris1.ppm",
"C:/Users/Lanceton/Dropbox/Compsci 344 Final Project/Particle System Code/debris2.ppm");
shockwaveEmitter->shockwaveEmitterInit();
flashEmitter->flashEmitterInit();
flameEmitter->flameEmitterInit();
debrisEmitter->debrisEmitterInit();
return TRUE;
}
void display(GLvoid)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
shockwaveEmitter->shockwaveEmitterDisplay();
flashEmitter->flashEmitterDisplay();
flameEmitter->flameEmitterDisplay();
debrisEmitter->debrisEmitterDisplay();
}
void idle( void ){
glutPostRedisplay();
}
int main(int argc, char * argv[])
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_RGB );
glutInitWindowSize( win_width, win_height );
glutCreateWindow( "Image" );
InitGL();
glutDisplayFunc( display );
glutReshapeFunc( reshape );
glutIdleFunc( idle );
glutMainLoop();
return 0;
}