From 0a96d902899d3134d51389bf0b01d98baa1945ef Mon Sep 17 00:00:00 2001 From: noname0310 Date: Fri, 29 Nov 2024 08:12:04 +0900 Subject: [PATCH] outline shader support uv2 morph --- src/Loader/Shaders/mmdOutline.vertex.ts | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/Loader/Shaders/mmdOutline.vertex.ts b/src/Loader/Shaders/mmdOutline.vertex.ts index 0654f36..3ebea0b 100644 --- a/src/Loader/Shaders/mmdOutline.vertex.ts +++ b/src/Loader/Shaders/mmdOutline.vertex.ts @@ -62,6 +62,9 @@ void main(void) vec3 normalUpdated = normal; #ifdef UV1 vec2 uvUpdated = uv; +#endif +#ifdef UV2 + vec2 uv2Updated = uv2; #endif #include #include[0..maxSimultaneousMorphTargets] @@ -85,7 +88,7 @@ void main(void) vUV = vec2(diffuseMatrix * vec4(uvUpdated, 1.0, 0.0)); #endif #ifdef UV2 - vUV = vec2(diffuseMatrix * vec4(uv2, 1.0, 0.0)); + vUV = vec2(diffuseMatrix * vec4(uv2Updated, 1.0, 0.0)); #endif #endif #include