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It would be very helpful to add either some kind of new master entity or a keyvalue to the Objective Boundary entity that can track each Objective and set a specific chance for it to spawn; for example, you could force a 50:50 split chance of one route being open or the other rather than leaving it up to RNG.
The text was updated successfully, but these errors were encountered:
It would be very helpful to add either some kind of new master entity or a keyvalue to the Objective Boundary entity that can track each Objective and set a specific chance for it to spawn; for example, you could force a 50:50 split chance of one route being open or the other rather than leaving it up to RNG.
The text was updated successfully, but these errors were encountered: