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client.go
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client.go
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package bnet
import (
"bytes"
"encoding/json"
"io"
"fmt"
"strings"
"io/ioutil"
"net/http"
"net/url"
)
const (
libraryVersion = "0.1"
userAgent = "go-bnet/" + libraryVersion
)
// Client is the API client for Battle.net.
// Create this using one of the Battle.net libary's NewClient functions.
// This can also be constructed manually but it isn't recommended.
type Client struct {
// Client is the HTTP client to use for communication.
Client *http.Client
// BaseURL is the base URL for API requests. This should match
// the region with the auth region used for Client.
BaseURL *url.URL
// UserAgent is the user agent to set on API requests.
UserAgent string
}
// NewClient creates a new Battle.net client.
//
// region must be a valid Battle.net region. This will not validate it
// is valid.
//
// The http.Client argument should usually be retrieved via the
// oauth2 Go library NewClient function. It must be a client that
// automatically injects authentication details into requests.
func NewClient(region string, c *http.Client) *Client {
region = strings.ToLower(region)
if c == nil {
c = http.DefaultClient
}
// Determine the API base URL based on the region
baseURLStr := fmt.Sprintf("https://%s.api.battle.net/", region)
if region == "cn" {
baseURLStr = "https://api.battlenet.com.cn/"
}
baseURL, err := url.Parse(baseURLStr)
if err != nil {
// We panic because we manually construct it above so it should
// never really fail unless the user gives us a REALLY bad region.
panic(err)
}
return &Client{
Client: c,
BaseURL: baseURL,
UserAgent: userAgent,
}
}
// NewRequest creates an API request. A relative URL can be provided in urlStr,
// in which case it is resolved relative to the BaseURL of the Client.
// Relative URLs should always be specified without a preceding slash. If
// specified, the value pointed to by body is JSON encoded and included as the
// request body.
func (c *Client) NewRequest(method, urlStr string, body interface{}) (*http.Request, error) {
rel, err := url.Parse(urlStr)
if err != nil {
return nil, err
}
u := c.BaseURL.ResolveReference(rel)
var buf io.ReadWriter
if body != nil {
buf = new(bytes.Buffer)
err := json.NewEncoder(buf).Encode(body)
if err != nil {
return nil, err
}
}
req, err := http.NewRequest(method, u.String(), buf)
if err != nil {
return nil, err
}
req.Header.Add("Accept", "application/json")
if c.UserAgent != "" {
req.Header.Add("User-Agent", c.UserAgent)
}
return req, nil
}
// Do sends an API request and returns the API response. The API response is
// JSON decoded and stored in the value pointed to by v, or returned as an
// error if an API error has occurred. If v implements the io.Writer
// interface, the raw response body will be written to v, without attempting to
// first decode it.
func (c *Client) Do(req *http.Request, v interface{}) (*Response, error) {
resp, err := c.Client.Do(req)
if err != nil {
return nil, err
}
defer func() {
// Drain up to 512 bytes and close the body to let the Transport reuse the connection
io.CopyN(ioutil.Discard, resp.Body, 512)
resp.Body.Close()
}()
response := newResponse(resp)
if err := CheckError(resp); err != nil {
return response, err
}
fmt.Print(response)
if v != nil {
if w, ok := v.(io.Writer); ok {
io.Copy(w, resp.Body)
} else {
err = json.NewDecoder(resp.Body).Decode(v)
if err == io.EOF {
err = nil // ignore EOF errors caused by empty response body
}
}
}
return response, err
}