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add multiple depots #1
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@r-barnes said: @nickolasclarke: I wouldn't waste time worrying about queues too much at the moment unless you feel as though including them at this point is essential to shaping the code moving forward. They're a fine-detailing that will add some realism without (probably) impacting the results significantly. I agree. The depots probably shouldn't need their own energy resource. At the moment transit costs from the depot to bus stops are estimated and fixed. Pull in actually street grids from OpenStreetMap and using RoutingKit/OpenTripPlanner is a logical step for fixing this. But, since I've used a conservative under-estimates of the actual costs, this won't change what the model is telling us. Therefore, adding additional depots or thinking about in-route planning is probably a good next step. The bus table passed to Again, pinning down a set of questions to try to answer will help inform what we do. |
https://github.com/corvince/mesa-geo as inspiration for adding geo data to agents. |
I think the above repo seems needlessly complicated for our application. |
@r-barnes yeah, I was simply referencing it to understand their approach to adding spatial data to agents. Its much more generalized than we would neeed. |
@r-barnes I had a few minutes to move filtering to the parser (and control for all types of non-bus routes), and re-run with some different values based on the email convo. I saw a need for only ~1200 buses with this configuration.
I also sat down and read through the bulk of the documentation for salabim. Aside: some of the most clearly written examples I've seen, really easy to follow and remarkably simple). I now have a better grasp on the mechanics. It seems that currently while we are only using a "centralized" charger, that that charger effectively has an unlimited number places to charge, and is only constrained on total energy available correct? Any bus that is out of power and is returned to the depot begins charging, correct?
If so, my thoughts on next before we can hop on a call with the LBL team:
I'm not quite sure how to tackle the spatial placement of these depots in the sim. Currently the buses dont any sense of space in the sim, In our current arrangement, what are your thoughts on how to approach adding this?
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