The following are provided as non-normative text to help explain the vector ISA.
# Code using one width for predicate and different width for masked # compute. # int8_t a[]; int32_t b[], c[]; # for (i=0; i<n; i++) { b[i] = (a[i] < 5) ? c[i] : 1; } # # Mixed-width code that keeps SEW/LMUL=8 loop: vsetvli a4, a0, e8, m1, ta, ma # Byte vector for predicate calc vle8.v v1, (a1) # Load a[i] add a1, a1, a4 # Bump pointer. vmslt.vi v0, v1, 5 # a[i] < 5? vsetvli x0, a0, e32, m4, ta, mu # Vector of 32-bit values. sub a0, a0, a4 # Decrement count vmv.v.i v4, 1 # Splat immediate to destination vle32.v v4, (a3), v0.t # Load requested elements of C, others undisturbed sll t1, a4, 2 add a3, a3, t1 # Bump pointer. vse32.v v4, (a2) # Store b[i]. add a2, a2, t1 # Bump pointer. bnez a0, loop # Any more?
# (int16) z[i] = ((int8) x[i] < 5) ? (int16) a[i] : (int16) b[i]; # loop: vsetvli t0, a0, e8, m1, ta, ma # Use 8b elements. vle8.v v0, (a1) # Get x[i] sub a0, a0, t0 # Decrement element count add a1, a1, t0 # x[i] Bump pointer vmslt.vi v0, v0, 5 # Set mask in v0 vsetvli x0, x0, e16, m2, ta, mu # Use 16b elements. slli t0, t0, 1 # Multiply by 2 bytes vle16.v v2, (a2), v0.t # z[i] = a[i] case vmnot.m v0, v0 # Invert v0 add a2, a2, t0 # a[i] bump pointer vle16.v v2, (a3), v0.t # z[i] = b[i] case add a3, a3, t0 # b[i] bump pointer vse16.v v2, (a4) # Store z add a4, a4, t0 # z[i] bump pointer bnez a0, loop
# v1 = v1 / v2 to almost 23 bits of precision. vfrec7.v v3, v2 # Estimate 1/v2 li t0, 0x40000000 vmv.v.x v4, t0 # Splat 2.0 vfnmsac.vv v4, v2, v3 # 2.0 - v2 * est(1/v2) vfmul.vv v3, v3, v4 # Better estimate of 1/v2 vmv.v.x v4, t0 # Splat 2.0 vfnmsac.vv v4, v2, v3 # 2.0 - v2 * est(1/v2) vfmul.vv v3, v3, v4 # Better estimate of 1/v2 vfmul.vv v1, v1, v3 # Estimate of v1/v2
# v1 = sqrt(v1) to almost 23 bits of precision. fmv.w.x ft0, x0 # Mask off zero inputs vmfne.vf v0, v1, ft0 # to avoid div by zero vfrsqrt7.v v2, v1, v0.t # Estimate 1/sqrt(x) vmfne.vf v0, v2, ft0, v0.t # Additionally mask off +inf inputs li t0, 0xbf000000 fmv.w.x ft0, t0 # -0.5 vfmul.vf v3, v1, ft0, v0.t # -0.5 * x vfmul.vv v4, v2, v2, v0.t # est * est li t0, 0x3fc00000 vmv.v.x v5, t0, v0.t # Splat 1.5 vfmadd.vv v4, v3, v5, v0.t # 1.5 - 0.5 * x * est * est vfmul.vv v1, v1, v4, v0.t # estimate to 14 bits vfmul.vv v4, v1, v1, v0.t # est * est vfmadd.vv v4, v3, v5, v0.t # 1.5 - 0.5 * x * est * est vfmul.vv v1, v1, v4, v0.t # estimate to 23 bits