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Something apparently related to Recall is screwing up recovering inventory from Tourists #54

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Lisias opened this issue Aug 28, 2022 · 2 comments
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@Lisias
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Lisias commented Aug 28, 2022

On 1.12.x, Tourists can't keep their inventory!

Once you launch a craft with a fully equipped Tourist, their inventory became empty and you loose the equipment.

You can equip them after launch, but if you recover them you will loose the equipment the same.

I don't have the slighest idea about the reason - Recall don't tell Tourists from Crew, so I'm betting that something else may be stomping Recall's toes. But I have to register this somewhere, so here we are.

I would be less worried if the problem were affecting everybody, and not only tourists.

@Lisias
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Lisias commented Aug 28, 2022

I also happens on 1.11.2 .

Interesting… I Cheated my way on a carrer game maximisig the facilities and tech, but not experience neither progression. I launched a Crew and a Tourist fully equipped.

On the FIRST TIME I launched the thing, the Tourist kept the equipment. Once I recovered the Tourist things gone downhill - from this point, launching and recovering implied on loss of the Tourist's equipment.

@Lisias
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Lisias commented Aug 28, 2022

On 1.10.1, obviously, I could not reproduce the problem as the "new" ModuleInventory was not created yet.

@Lisias Lisias self-assigned this Mar 23, 2024
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