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Fellow Kerbonaut Krazy1 is being bitten by some problems related to part displacements after being scaled. Let's see what I get trying these testes on my ACP rig. "Screenshot" of the GameData. All Add'Ons are updated to the latest:
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Replies: 7 comments 1 reply
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I transferred the discussion to KSP-Recall as I'm convinced it's being screwed up by a 3rd-party. |
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Well…. Did this a proper try. This is the And this is the (the thing is crazily drifting due my failure on having patience to trim the wheels spring and dumper). Follows the whole savegame: None of the described problems could be reproduced, no matter what I did (loading, saving, loading again, loading and going to runway, firing the craft directly into the runway, etc). |
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My best guess is something on your rig messing up with Recall - Recall is highly configurable, it's pretty easy to deactivate its features, as I had considered that someone may eventually come up with a better solution and I didn't wanted to be in the way. Unfortunately, I'm being forced to cogitate that this feature of Recall is being abused by 3rd parties. |
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Fellow Kerbonaut Krazy1 kindly provided logs and a sample craft: |
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Analysis of the material lead to confirming that On his craft file, I found:
And on mine, I have:
I'm trying to figure out why this is happening on the user's machine and not on mine. |
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(sigh). Found the problem on my side. On this commit f1e7d4d , I inadvertently removed this line:
on file f1e7d4d#diff-f42fcc1635a88775e6e9960efa603d00e0696d1d59596f978a5b6e121f2700bb So it's my fault, but I failed to understand why in fscking hell I didn't got this problem on my test bed!!!! |
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Since it's my fault, I'm making it as such. Also, transforming this into a new issue. |
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Since it's my fault, I'm making it as such. Also, transforming this into a new issue.