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Do the blinking stunt for Asteroids #17

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Lisias opened this issue Jan 10, 2022 · 1 comment
Open

Do the blinking stunt for Asteroids #17

Lisias opened this issue Jan 10, 2022 · 1 comment
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@Lisias
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Lisias commented Jan 10, 2022

As requested by Fellow Kerbonaty Krazy1 on forum:

One more request... make it work for asteroids. Right now it's showing only a small dot from physics range out to DOE setting for max rendering range. Then it suddenly blinks into full detail at the edge of physics range. With a class A it's probably not too noticeable but a Class E certainly is. It went from about 1 mm diameter white dot to 2 cm full detail as I approached it.

It might be an extra challenge for new asteroids because they are "unowned" and KSP might not even spawn the details of the asteroid until it first enters physics range... just a guess.

@Lisias
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Lisias commented Jan 10, 2022

Quoting myself from forum:

Yep, this is going to need a "new engine" for it. Asteroids, as far as I know, are a special kind of "vessel" - AFAIK it's like a debris from the physics point of view. What means it goes to rails and from it - what can make things a bit easier with a bit of luck.

On a superficial analysis, it can make my life a bit easier as I think I can use the OnRails and OffRails events to detect when DOE should draw the blinking lights and when it does not.

@Lisias Lisias added this to the 2.1.3.0 milestone Feb 20, 2022
@Lisias Lisias modified the milestones: 2.2.2.0, 2.2.1.0 Apr 28, 2024
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