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Releases: nesbox/TIC-80

TIC-80 tiny computer 0.27.0 dev

08 Jun 07:11
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Changelog

  • Record option for the music editor enhancement #167
    record

  • Sprite editor enhancements enhancement #128

  • Feature: Color picker and other keyboard shortcut in sprite editor. enhancement #124
    image

  • Serious "loss of data" issue with new command bug #168

  • loadmusic/loadsfx/loadsprites/loadmap/loadcode commands enhancement #164
    section

  • [0.26.0 dev Windows 10 exe] font function crashes program when given nil value bug #165

  • trace() is useless for truth/false values enhancement #163

  • Volume column in tracker? enhancement #161
    image

  • Palette editor enhancement #166
    image

Console command changes

  • added config reset to reset config.lua
  • added load cart.tic [sprites | map | cover | code | sfx | music | palette] to load sections from other carts

API changes

  • trace output works like standard Lua print function
  • changed RGB order by 0x3FF0 from BGR to RGB

TIC-80 tiny computer 0.26.0 dev

02 Jun 14:35
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  • Restore sprites and map data on every game start #159
  • Update check or autoupdater #153
  • If custom cursor is defined in config.lua, it still doesn't allign with the resolution #155
  • Screenshots with Hotkey #144
  • You can cd into non-existing directories online #148
  • TIC doesn't load demo carts on win7 #142
  • Cover image palette changed #93

API changes:

  • added sync function to copy modified sprite/map area to the cartridge #159

TIC-80 tiny computer 0.25.0 dev

25 May 22:16
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version 0.25.0

  • Pre-seed the random generator in the Lua environment #127

  • Feature: Custom colors defined in metadata for sprites and palette in sprite editor #119

  • 0.24 crash with moonscript error #135

  • Browse and load carts directly from the tic.computer website #146
    dir

  • Change screen offset in every scanline #129
    glitch

  • Command line argument to inject an image into the launched cart #141

  • Version mobile on scrolling #120

  • Soft Keyboard does not reappear after running game with mouse input. #66

  • Sfx editor improvements #140 image

TIC-80 tiny computer 0.24.0 dev

12 May 12:30
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version 0.24.0

  • On V 0.23 Demo SOUND should be named SFX #118

  • SFX editor keybaord keys not working correctly if NumLock is active #114

  • Feature: Colored output of trace() #121

  • Sprite editor: copy > scale > paste bug #115

  • Scaling the map #75

  • Mouse cursor #116

  • Border scanline effect #126
    border

  • Add "cd" command for the console #82
    dir

  • Configure buttons mapping #45
    keymap

TIC-80 tiny computer 0.23.0 dev

04 May 14:04
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version 0.23.0

  • sound module has been rewritten from scratch and got editable waveforms
  • added Music category to the https://tic.computer/play?cat=3
  • added speed parameter to the tracker (for fine tune music speed, means how many 'ticks' to play each row)
  • fixed arpeggio note pitch
  • Map same keys for SFX and MUSIC Editor #112
  • Add the ability to output log to file. #109
  • btnp() hold parameter time resets when any other button is pressed #108
  • Cannot print newlines #90
  • Improvement the "world map" in the "map editor" #79
  • Show the tile's ID for the map editor. #105
  • Scaling the text with print() function #78
  • Cannot load files that includes whitespace in its filename #88
  • "sfx(-1)" is required before playing same sound, duration parameter to sfx api. #87
  • add hotkey for comment/uncomment #95
  • Sprite editor - Selection tool bug #102
  • feature: sspr() function: multi tile sprite operations and palette swapping #71

API changes:

  • you can draw composite sprites, add w and h parameters
    spr id x y [colorkey=-1] [scale=1] [flip=0] [rotate=0] [w=1 h=1]

  • added duration parameter to sfx, means how many ticks to play (sfx == -1 by default to play sfx infinitely)
    sfx id [note] [duration=-1] [channel=0] [volume=15] [speed]
    where note is index = octave * 12 + note or string like C#4

  • added scale param to print and font api
    print text [x=0 y=0] [color=15] [fixed=false] [scale=1] -> width
    font text [x=0 y=0] [color=15] [w=8 h=8] [fixed=false] [scale=1] -> width
    where w and h size for empty symbol (space for example)
    also print and font can draw multiline text (use \n to wrap words)

TIC-80 tiny computer 0.22.0 dev

20 Apr 23:41
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  • added first version of the Music Editor
  • redesigned SFX module, you can call sfx just by id (unfortunately you have to fix sfx in old carts)
  • added clip(x,y,w,h) api #81

TIC-80 tiny computer 0.21.0 dev

23 Mar 13:32
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version 0.21.0

  • you can assign cart cover image by pressing [F7]
  • added 'import/export cover' command
  • cover loads to screen buffer on every game start
  • [github] EXPORT behaves differently on Windows and HTML platforms #64
  • [github] Native Scrolling on macOS #67
  • [github] Cursor Jump #68
  • [github] dofile on first line false detection #65
  • [github] Running the MoonScript code using 'dofile' produces an error #70
  • [github] Add the ability to run the tic application from the command line with the following parameters: -cart game.tic, -code code.lua #69

TIC-80 tiny computer 0.20.0 dev

22 Mar 08:30
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version 0.20.0

  • [github] Configuration for startup sound #51
  • [github] Sound RAM Poke Crash #55
  • [github] Touch buttons with labels #56
  • [github] Triangle primitives #63
  • added toolbar icons with tooltips
  • added THEME to the config (you can define start beep, code syntax colors, touch gamepad buttons)
  • copy/paste works in SFX EDITOR
  • reduced Linux builds size from 8MB to 2MB
  • added TRI api function to draw filled triangles