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Readme

This project is my love letter to boomer shooters like Wolfenstein 3D and Doom. The 2.5D enigne is hand-written in C++ from scratch, using SFML for graphics, sounds and networking, TGUI for UI, dgm-lib for abstractions over SFML and dgm-fsm-lib for building AI FSM. The game is supposed to have competitive modes for 2-4 players.

Game releases are available for free on Itch.io: https://nerudaj.itch.io/Rend

You can read about the development process in my weekly devlogs.

Dependencies

  • cmake 3.26.1 (newest version are not guaranteed to work)
  • newest Visual Studio (v17)

All required C++ dependencies (dgm-lib, SFML, TGUI, etc) are automatically downloaded and linked via CMake.

How to configure and build

Configuring is easy, if you have cmake in %PATH%:

mkdir vsbuild
cd vsbuild
cmake ..
cmake --build . --config Release

The commands will produce a vsbuild folder with a Compiled folder inside, where you can find all compiled binaries. If you're launching from this folder, you will have to use the -r command-line parameter otherwise the app will crash on startup. There will also be a Rend.sln solution file in the vsbuild folder.

Command-line parameters

The game has the following parameters:

  • -s / --skip-menu - Jumps directly into the game
  • -r <path> / --resource-dir <path> - Path is relative from the current working dir to inside of the resources folder
  • -d / --debug - Enables debugging logic like logging