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bootmenu.s
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/*
* Copyright (c) 2011 Emmanuel Vadot <[email protected]>
* Copyright (c) 2011 Furrtek <[email protected]>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
.include "defines.inc"
.global vblank_bootmenu
.global bootmenu_logoanim
.global bootmenu_dispcur
.global palette_setup
.global logo_setup
.global disp_db_gamename
.global disp_real_gamename
.global disp_gamelogo
.global setup_bootmenu
setup_bootmenu:
clr.l VBL_HANDLER
jsr vram_clear
jsr fix_clear
jsr sprite_clear
jsr logo_setup | Setup NEO*GEO logo sprites
move.w #BLACK,(PALETTES+(32*0)+0) | Text palette 0
move.w (SRAM_FIRSTCOLOR),(PALETTES+(32*0)+2)
move.w #BLACK,(PALETTES+(32*1)+0) | Text palette 1
move.w (SRAM_SECONDCOLOR),(PALETTES+(32*1)+2)
move.w #BLACK,(PALETTES+(32*2)+0) | Text palette 2
move.w (SRAM_THIRDCOLOR),(PALETTES+(32*2)+2)
lea PALETTES+(32*16),a0 | Sprite palette $10 (logo)
clr.l d0
move.b (SRAM_LOGOCOLOR),d0
lsl.w #3,d0
lea LogoPalettes,a1
cmp.w #1,(0x108)
beq 1f
move.w #0,(a0)+
move.w 0(d0,a1),(a0)+
move.w 2(d0,a1),(a0)+
move.w 4(d0,a1),(a0)+
move.w 6(d0,a1),(a0)+
bra 2f
1:
| Special case for stupid NAM-1975 NG logo palette
move.w 6(d0,a1),4(a0)
move.w 2(d0,a1),8(a0)
move.w 0(d0,a1),16(a0)
move.w 4(d0,a1),24(a0)
2:
move.w #0x8000,(BACKDROPCOLOR)
clr.w d2 | Write fixed text
lea Txt_Ver,a0
jsr text8_out
lea Txt_Regions,a0
jsr text16_out
lea Txt_Type,a0
jsr text16_out
lea Txt_Dev,a0
jsr text16_out
lea Txt_SDSin,a0
jsr text16_out
jsr disp_gamelogo
btst.b #7,(REG_STATUS_B) | Don't read SRAM if we're on an AES
beq 2f
lea SETTINGS,a0
move.b (SRAM_REGION),d0 | Set region from saved value
cmp.b #2,d0 | SRAM sanitizing
bhi 1f
move.b d0,(a0)+
1:
move.b (SRAM_SYSTEM),d0 | Set board type from saved value
cmp.b #1,d0 | SRAM sanitizing
bhi 2f
move.b d0,(a0)
2:
clr.b (CUR_LIST)
clr.w (PREV_CUR)
clr.b (BIOS_FRAME_COUNTER)
move.l #vblank_bootmenu,VBL_HANDLER
rts
get_gameinfos:
/* Searches for game infos in list, returns pointer in a0 */
lea gamelist,a0
move.w (0x108),d0 | NGH location in cart
searchname:
tst.w (a0)
beq notfound | Reached end of list
cmp.w (a0)+,d0
beq found
adda.l #4,a0 | Next entry
bra searchname
found:
movea.l (a0),a0
rts
notfound:
move.l #0,a0
rts
disp_gamelogo:
/* Display game logo */
jsr get_gameinfos
lea gamename_200,a0
cmp.l #0,a0
beq 2f
adda.l #3*22,a0 | Skip strings
move.l (a0),d0 | Point to logo infos
beq 2f
movea.l d0, a0
movea.l (a0),a1 | Point to logo display routine
adda.l #4,a0 | Make a0 point to display data
cmp.l #0,a1
bne 1f
rts
1:
jsr (a1)
2:
rts
disp_db_gamename:
/* Display game name according to NGH and nat setting */
move.l d2,-(a7)
jsr get_gameinfos
cmp.l #0,a0
beq eol
moveq #0, d0
move.b (SETTINGS), d0
mulu #22, d0 | Game name string size (21+1)
adda.l d0, a0
move.w #FIXMAP+(32*15)+20,d1
move.w #0x1000,d2 | Palette 1
move.w #20,d7
jsr text16_outfixlen
eol:
move.l (a7)+,d2
rts
disp_real_gamename:
/* Display game name from game ROM */
moveq #0x0, d0
move.b (SETTINGS), d0
lsl.w #2,d0
add.l #0x116, d0
movea.l d0, a0
movea.l (a0), a0
move.l #16-1,d1
move.w #FIXMAP+(32*8)+24,d1
move.w #0x1000,d2 | Palette 1
move.w #20,d7
jsr text16_outfixlen
rts
vblank_bootmenu:
cmp.b #0x40,(BIOS_FRAME_COUNTER)
bhs 1f
jsr bootmenu_logoanim | Do logo animation if frame < 0x40
1:
move.b (BIOS_P1CHANGE), d1
btst #0,d1
beq noup
clr.l d0
move.b (CUR_LIST),d0
lea SETTINGS,a0
tst.b (a0,d0)
beq noup
subq.b #1,(a0,d0) | Move cursor up if > 0
noup:
btst #1,d1
beq nodown
clr.l d0
move.b (CUR_LIST),d0
lea SETTINGS,a0
lea Ranges,a1
move.b (a1,d0),d2
cmp.b (a0,d0),d2
beq nodown
addq.b #1,(a0,d0) | Move cursor down if < max
nodown:
btst #2,d1
beq noleft
tst.b (CUR_LIST)
beq noleft
subq.b #1,(CUR_LIST) | Move cursor left if > 0
noleft:
btst #3,d1
beq noright
cmp.b #2,(CUR_LIST)
beq noright
addq.b #1,(CUR_LIST) | Move cursor right if < max
noright:
btst #4,d1
beq noa
bra init_game
noa:
btst #6,d1
beq noc
bra setup_configmenu
noc:
btst #7,d1
beq nod
bra setup_softdips
nod:
jsr disp_db_gamename
jsr bootmenu_dispcur | Take care of boot menu if in system mode and right flag
rts
bootmenu_logoanim:
move.w #SCB2+1,(REG_VRAMADDR) | Set V zoom
clr.w d0
move.b (BIOS_FRAME_COUNTER),d0
cmp.b #0x20,d0
lsl.b #2,d0
ori.w #0x0F00,d0
move.w d0,(REG_VRAMRW)
move.w #SCB3+1,(REG_VRAMADDR) | Set sprite Y position
clr.w d0
move.b (BIOS_FRAME_COUNTER),d0
lsr.b #1,d0
addi.w #496-32,d0
lsl.w #7,d0
ori.b #4,d0
move.w d0,(REG_VRAMRW)
rts
bootmenu_dispcur:
clr.l d0 | Erase previous cursor
move.w (PREV_CUR),d0
move.w d0,(REG_VRAMADDR)
nop
move.w #1,(REG_VRAMMOD)
nop
move.w #0x00FF,(REG_VRAMRW)
nop
move.w #0x00FF,(REG_VRAMRW)
move.l #3-1,d7 |Draw selections and actual cursor
.curlp:
move.l d7,d0
lsl.w #8,d0 |X position in fix (8 columns * 32)
addi.w #8*32,d0 |X offset
lea SETTINGS,a0
add.b (a0,d7),d0 |2 tiles per line
add.b (a0,d7),d0
addi.w #FIXMAP+13,d0 |Y offset
move.w d0,(REG_VRAMADDR)
clr.w d1 |Palette 0 for selections
cmp.b (CUR_LIST),d7 |Is current ?
bne .skip
move.w #0x2000,d1 |Palette 2 for current
move.w d0,(PREV_CUR) |Et sauvegarder sa position pour l'effacement prochain
.skip:
ori.w #0x0111,d1 |Arrow tile
move.w d1,(REG_VRAMRW)
addi.w #0x0100,d1
move.w d1,(REG_VRAMRW)
dbra d7,.curlp
rts
logo_setup:
move.w #64,(REG_VRAMADDR)
move.w #1, (REG_VRAMMOD)
lea Logomap,a0
move.b (0x115),d1
lsl.w #8,d1
move.l #14,d7 |14 sprites to set up
.mapsprs:
move.l #4-1,d6 |4 tiles per sprite
.mapspr:
move.b (a0)+,d1
move.w d1,(REG_VRAMRW)
nop
move.w #0x1000,(REG_VRAMRW) |Palette $10
dbra d6,.mapspr
move.l #32-4-1,d6
.mapfill:
move.w #0x00,(REG_VRAMRW) |Fill up with empty tiles
nop
move.w #0,(REG_VRAMRW)
dbra d6,.mapfill
dbra d7,.mapsprs
move.w #SCB2+1,(REG_VRAMADDR) |Set zooms
move.l #14,d7
.setzl:
move.w #0x0F00,(REG_VRAMRW)
dbra d7,.setzl
move.w #SCB3+1,(REG_VRAMADDR) |SetY position and Y positions
move.w #((496-10)<<7)+4,(REG_VRAMRW)
move.l #14-1,d7
.setyl:
move.w #64+4,(REG_VRAMRW)
dbra d7,.setyl
move.w #SCB4+1,(REG_VRAMADDR) |Set X position
move.w #48<<7,(REG_VRAMRW)
rts
Ranges:
dc.b 2,1,1 |Menu item ranges
.section .rodata
.global LogoPalettes
Logomap:
.incbin "logomap.inc"
.align 4
Txt_Ver:
dc.w FIXMAP+(32*13)+9
.string "NEOPEN BIOS 0.1"
.align 4
Txt_Regions:
dc.w FIXMAP+(32*9)+13
.string "JAPAN\xFFUSA\xFF\EURO"
.align 4
Txt_Type:
dc.w FIXMAP+(32*17)+13
.string "AES\xFFMVS"
.align 4
Txt_Dev:
dc.w FIXMAP+(32*25)+13
.string "NORMAL\xFF\DEVMODE"
.align 4
Txt_SDSin:
dc.w FIXMAP+(32*8)+24
.string "PRESS D TO SET SOFTDIPS\xFFPRESS C FOR CONFIG MENU"
.align 2
LogoPalettes:
dc.w 0x7FFF,0x0999,0x0555,0x0333 | White
dc.w 0x7F22,0x0911,0x0500,0x0300 | Red
dc.w 0x72F2,0x0191,0x0050,0x0030 | Green
dc.w 0x722F,0x0119,0x0005,0x0003 | Blue
dc.w 0x7FF2,0x0991,0x0550,0x0330 | Yellow
dc.w 0x72FF,0x0199,0x0055,0x0033 | Cyan
dc.w 0x7F2F,0x0919,0x0505,0x0303 | Mangenta
dc.w 0x7F42,0x0921,0x0510,0x0300 | Orange
.section .bss
.global P1_PREV
.global SETTINGS
.global PREV_CUR
.global CUR_LIST
SETTINGS: .byte 0,0,0
CUR_LIST: .byte 0
P1_PREV: .byte 0
.align 2
PREV_CUR: .word 0