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Add a lot of HUD layers (in my test I used over 90, the real-world case in ATM10 ends up at 88 layers)
Add a screen that renders both the darkening background (usually used by container screens) and the blur effect (usually used by out-of-world screens like the pause menu, title screen and settings)
Open the screen while in a world and observe only the blur effect and dark translucent background being rendered
Description of issue:
When enough HUD layers are present and a screen renders both the darkening background (which enables the depth test) and the blur effect in that order, then any contents of the screen such as background texture, items, widgets, etc. vanish. Replacing the darkening background rendering with just RenderSystem.enableDepthTest() produces the same behaviour. Disabling the blur effect in the accessibility settings fixes the issue. It is not yet clear why the different depth causes this to happen.
The text was updated successfully, but these errors were encountered:
Minecraft Version: 1.21.1
NeoForge Version: 21.1.31
Steps to Reproduce:
Description of issue:
When enough HUD layers are present and a screen renders both the darkening background (which enables the depth test) and the blur effect in that order, then any contents of the screen such as background texture, items, widgets, etc. vanish. Replacing the darkening background rendering with just
RenderSystem.enableDepthTest()
produces the same behaviour. Disabling the blur effect in the accessibility settings fixes the issue. It is not yet clear why the different depth causes this to happen.The text was updated successfully, but these errors were encountered: