improved SSAO #1342
GoldenThumbs
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improved SSAO
#1342
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I looks much better than current SSAO (no wonder, current SSAO is pretty simple and bad). In a lot of cases it's flawless. Only issue I had was SSAO on grass. Also it's perf was not great, but I understand it's not optimized yet. If you manage to make it as fast as the old SSAO (or close enough), we can throw old SSAO away and keep just this. If it's not possible to fast, we can keep both and let users pick per project. |
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There's AO channel in gbuffer now, I changed old SSAO to use it - AO does not influence direct lighting |
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I've been working on an improved SSAO method for lumix. It's a variation of HBAO, implemented in a compute shader.
You can see my progress on it here
Screenshots:
without ssao
with ssao
ao buffer
Feel free to leave suggestions and propose improvements!
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