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Dep.zip

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Dep/SDL2-2.0.10/BUGS.txt

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Bugs are now managed in the SDL bug tracker, here:
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https://bugzilla.libsdl.org/
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You may report bugs there, and search to see if a given issue has already
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been reported, discussed, and maybe even fixed.
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You may also find help at the SDL forums/mailing list:
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https://discourse.libsdl.org/
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Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
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bugs discussed on the mailing list may be forgotten or missed.
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Dep/SDL2-2.0.10/COPYING.txt

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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <[email protected]>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Dep/SDL2-2.0.10/README-SDL.txt

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Please distribute this file with the SDL runtime environment:
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The Simple DirectMedia Layer (SDL for short) is a cross-platform library
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designed to make it easy to write multi-media software, such as games
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and emulators.
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The Simple DirectMedia Layer library source code is available from:
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https://www.libsdl.org/
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This library is distributed under the terms of the zlib license:
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http://www.zlib.net/zlib_license.html
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Dep/SDL2-2.0.10/README.txt

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Simple DirectMedia Layer
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(SDL)
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Version 2.0
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---
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https://www.libsdl.org/
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Simple DirectMedia Layer is a cross-platform development library designed
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to provide low level access to audio, keyboard, mouse, joystick, and graphics
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hardware via OpenGL and Direct3D. It is used by video playback software,
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emulators, and popular games including Valve's award winning catalog
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and many Humble Bundle games.
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More extensive documentation is available in the docs directory, starting
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with README.md
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Enjoy!
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Sam Lantinga ([email protected])

Dep/SDL2-2.0.10/WhatsNew.txt

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