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CallbackHandler.cpp
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CallbackHandler.cpp
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#include "CallbackHandler.h"
#include <iostream>
#include "Callback.h"
void CallbackHandler::AddCallback(Callback* callback) {
boost::mutex::scoped_lock l(callbackQueueMutex);
if (!callback->IsValid()) {
std::cout << "[SERR] invalid callback (event=" << callback->callbackEvent << ")" << std::endl;
delete callback;
} else {
callbackQueue.push_back(callback);
}
}
void CallbackHandler::RemoveCallbacks(SocketWrapper* sw) {
boost::mutex::scoped_lock l(callbackQueueMutex);
for (std::deque<Callback*>::iterator it=callbackQueue.begin(); it!=callbackQueue.end(); ) {
if ((*it)->socketWrapper == sw) {
/*if (!(*it)->isExecuting)*/ delete *it;
it = callbackQueue.erase(it);
} else {
it++;
}
}
}
void CallbackHandler::ExecuteQueuedCallbacks() {
Callback* cb = FetchFirstCallback();
if (!cb) return;
// cb->isExecuting = true;
cb->Execute();
delete cb;
}
Callback* CallbackHandler::FetchFirstCallback() {
boost::mutex::scoped_lock l(callbackQueueMutex);
if (!callbackQueue.empty()) {
for (std::deque<Callback*>::iterator it=callbackQueue.begin(); it!=callbackQueue.end(); it++) {
Callback* ret = callbackQueue.front();
if (!ret->IsExecutable()) {
std::cout << "[SERR] callback not executable (event=" << ret->callbackEvent << ")" << std::endl;
continue;
}
callbackQueue.erase(it);
return ret;
}
}
return NULL;
}
CallbackHandler callbackHandler;