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## [1.0.15] - 2023-07-27
### Changed
* Updated com.unity.entities dependency to 1.0.14
* Use of non required TempJob allocation and use Allocator.Temp instead.
### Fixed
* Runtime EntityQuery leaks and reduce runtime memory pressure due to continuously allocating queries without disposing.
* Reduced memory usage in Editor tests, by avoiding allocating queries continuously in hot paths.
Copy file name to clipboardexpand all lines: CHANGELOG.md
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# Changelog
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## [1.0.15] - 2023-07-27
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### Changed
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* Updated com.unity.entities dependency to 1.0.14
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* Use of non required TempJob allocation and use Allocator.Temp instead.
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### Fixed
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* Runtime EntityQuery leaks and reduce runtime memory pressure due to continuously allocating queries without disposing.
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* Reduced memory usage in Editor tests, by avoiding allocating queries continuously in hot paths.
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## [1.0.12] - 2023-06-19
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* exceptions when NetworkRequestListen and/or. NetworkRequestConnect are handled and proper handling of multiple (erroneous) requests presents.
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* A problem with InterpolatedTick, going back and not recovering correctly in presence of large application, either the server or the client, stalls (i.e after loading).
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*`MultiplayerPlayModeWindow > Dump Packet Logs` now works more reliably, now works with NUnit tests, and dump files are named with more context.
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* Fixed bug in `GhostSendSystem` that caused it to not replicate ghosts when enabling packet dumps. `GhostValuesAreSerialized_WithPacketDumpsEnabled` test added.
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