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## [0.0.2-preview.1] - 2019-11-28 ### New features ### Changes ### Fixes * Fix compile error in generated serialization code for strings. * Fix warning when entering playmode with the netcode disabled. ### Upgrade guide
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CHANGELOG.md

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# Change log
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## [0.0.2-preview.1] - 2019-11-28
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### New features
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### Changes
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### Fixes
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* Fix compile error in generated serialization code for strings.
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* Fix warning when entering playmode with the netcode disabled.
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### Upgrade guide
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## [0.0.1-preview.6] - 2019-11-26
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### New features
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* Made it possible to scale importance based on distance to support more ghosts.

Editor/GhostSnapshotValue.cs

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public override void AddImports(HashSet<string> imports)
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{
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imports.Add("Unity.Entities");
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imports.Add("Unity.Collections");
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}
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public override string GetTemplatePath(int quantization)

Runtime/Stats/GhostStatsCollectionSystem.cs

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namespace Unity.NetCode
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{
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[UpdateAfter(typeof(GhostSimulationSystemGroup))]
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[UpdateInGroup(typeof(ClientAndServerSimulationSystemGroup))]
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[AlwaysUpdateSystem]
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class GhostStatsCollectionSystem : ComponentSystem
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{

package.json

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{
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"name": "com.unity.netcode",
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"displayName": "Unity NetCode",
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"version": "0.0.1-preview.6",
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"version": "0.0.2-preview.1",
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"unity": "2019.3",
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"unityRelease": "0b11",
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"description": "Unity multiplayer netcode layer - a high level netcode system built on entities",
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"dependencies": {
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"com.unity.transport": "0.2.0-preview.4",
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"com.unity.transport": "0.2.1-preview.1",
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"com.unity.entities": "0.2.0-preview.18"
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},
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"repository": {
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"type": "git",
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"url": "[email protected]:Unity-Technologies/netcode.git",
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"revision": "2a580c3ed0739a86c9e66aea2eca8b80cb8f118a"
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"revision": "dc6ff1b90bd08de36cbf05fc07d05cc47f6ba114"
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}
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}

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