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Android supported ? #120
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@marynate had provided binaries for android platform. Have you tried with prebuilt v8 binaries for android? ./install-v8-libs.sh |
I am using the libs and have followed all procedures... but I still get the compile errors. Looks like it is STL related. For example I am getting erros like: error: undefined reference to 'std::__1::ios_base::clear(unsigned int) Should I turn on some switch or something to cause the std libs to be linked in ? |
Have you enabled stlport? 2016년 10월 23일 (일) 오후 11:20, dsanjit [email protected]님이 작성:
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Sorry, where do I enable stlport? Is it by setting a flag in build.cs ? |
You may refer to wiki page about building v8. 2016년 10월 27일 (목) 오전 9:13, dsanjit [email protected]님이 작성:
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I am using the pre-built libs as suggested by you. I dont have to build with stlport right? The wiki describes how to build V8 from scratch... Ive tried doing that as well bit doesnt seem to compile on MingW/Win10 .... I suspect Lib_sampler is also required and is not present in the pre-built package. |
I try to build socketio android lib before, meet the same error: |
This issue is ancient, but I'm unable to package on Android. Any advice? My output looks like this:
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android does work with libs and instructions provided in this issue: ncsoft/Unreal.js-core#43 |
Hi
Any chances this runs on Android ? I am getting compile errors.
Sanjit
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