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UE5? #76
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SJavascriptGraphEdNode.h Line 51, remove override. Afterwards, it compiles successfully. |
it's a comment at SJavascriptGraphEdNode.h:51 |
Is anybody working on compatibility with UE5 Preview 1 ? @naughtiest maybe ? |
Works for me in preview. Have you tried yet?
…On Tue, Mar 8, 2022 at 5:02 AM Benjamin MICHEL ***@***.***> wrote:
Is anybody working on compatibility with UE5 Preview 1 ? @naughtiest
<https://github.com/naughtiest> maybe ?
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@Sivx which branch ?
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I’ll check this morning and get back to you. Sorry.
…On Wed, Mar 9, 2022 at 4:01 AM Benjamin MICHEL ***@***.***> wrote:
@Sivx <https://github.com/Sivx> which branch ?
There are tons of broken stuff for me with preview
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I am on ue5-main 7 months ago so I probably won't be able to help.
…On Wed, Mar 9, 2022 at 4:01 AM Benjamin MICHEL ***@***.***> wrote:
@Sivx <https://github.com/Sivx> which branch ?
There are tons of broken stuff for me with preview
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This fork has preview changes that compile and run: https://github.com/getnamo/unreal.js-core/tree/ue5. You can look at commit history for reference to update main (although a few minor editor features were removed). |
@getnamo it's broken again with the final release it seems :( |
Looks like this master branch got updated with support: ncsoft/Unreal.js#316 (comment) |
Can someone explain me how to build from the latest commit a uplugin? (Or if someone has it allready build simply attach it to the answer?) |
There's a new UE5 production release build here: https://github.com/getnamo/UnrealJs/releases/tag/v0.6.0. NB: It's a fork and not the mainline though and some features might be different |
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