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shader_module.h
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/* Copyright (c) 2021 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Author: Spencer Fricke <[email protected]>
*
* The Shader Module file is in charge of all things around creating and parsing an internal representation of a shader module
*/
#ifndef VULKAN_SHADER_MODULE_H
#define VULKAN_SHADER_MODULE_H
#include <cassert>
#include <cstdlib>
#include <cstring>
#include <unordered_map>
#include <vector>
#include "base_node.h"
#include "pipeline_state.h"
#include <spirv/unified1/spirv.hpp>
#include "spirv-tools/optimizer.hpp"
// A forward iterator over spirv instructions. Provides easy access to len, opcode, and content words
// without the caller needing to care too much about the physical SPIRV module layout.
struct spirv_inst_iter {
std::vector<uint32_t>::const_iterator zero;
std::vector<uint32_t>::const_iterator it;
uint32_t len() const {
auto result = *it >> 16;
assert(result > 0);
return result;
}
uint32_t opcode() const { return *it & 0x0ffffu; }
uint32_t const &word(unsigned n) const {
assert(n < len());
return it[n];
}
uint32_t offset() const { return (uint32_t)(it - zero); }
spirv_inst_iter() {}
spirv_inst_iter(std::vector<uint32_t>::const_iterator zero, std::vector<uint32_t>::const_iterator it) : zero(zero), it(it) {}
bool operator==(spirv_inst_iter const &other) const { return it == other.it; }
bool operator!=(spirv_inst_iter const &other) const { return it != other.it; }
spirv_inst_iter operator++(int) { // x++
spirv_inst_iter ii = *this;
it += len();
return ii;
}
spirv_inst_iter operator++() { // ++x;
it += len();
return *this;
}
// The iterator and the value are the same thing.
spirv_inst_iter &operator*() { return *this; }
spirv_inst_iter const &operator*() const { return *this; }
};
// Utils taking a spirv_inst_iter
uint32_t GetConstantValue(const spirv_inst_iter &itr);
std::vector<uint32_t> FindEntrypointInterfaces(const spirv_inst_iter &entrypoint);
enum FORMAT_TYPE {
FORMAT_TYPE_FLOAT = 1, // UNORM, SNORM, FLOAT, USCALED, SSCALED, SRGB -- anything we consider float in the shader
FORMAT_TYPE_SINT = 2,
FORMAT_TYPE_UINT = 4,
};
typedef std::pair<unsigned, unsigned> location_t;
struct decoration_set {
enum {
location_bit = 1 << 0,
patch_bit = 1 << 1,
relaxed_precision_bit = 1 << 2,
block_bit = 1 << 3,
buffer_block_bit = 1 << 4,
component_bit = 1 << 5,
input_attachment_index_bit = 1 << 6,
descriptor_set_bit = 1 << 7,
binding_bit = 1 << 8,
nonwritable_bit = 1 << 9,
builtin_bit = 1 << 10,
nonreadable_bit = 1 << 11,
};
static constexpr uint32_t kInvalidValue = std::numeric_limits<uint32_t>::max();
uint32_t flags = 0;
uint32_t location = kInvalidValue;
uint32_t component = 0;
uint32_t input_attachment_index = 0;
uint32_t descriptor_set = 0;
uint32_t binding = 0;
uint32_t builtin = kInvalidValue;
uint32_t spec_const_id = kInvalidValue;
void merge(decoration_set const &other);
void add(uint32_t decoration, uint32_t value);
};
struct atomic_instruction {
uint32_t storage_class;
uint32_t bit_width;
uint32_t type; // ex. OpTypeInt
atomic_instruction() : storage_class(0), bit_width(0), type(0) {}
};
struct function_set {
unsigned id;
unsigned offset;
unsigned length;
std::unordered_multimap<uint32_t, uint32_t> op_lists; // key: spv::Op, value: offset
function_set() : id(0), offset(0), length(0) {}
};
struct builtin_set {
uint32_t offset; // offset to instruction (OpDecorate or OpMemberDecorate)
spv::BuiltIn builtin;
builtin_set(uint32_t offset, spv::BuiltIn builtin) : offset(offset), builtin(builtin) {}
};
struct shader_struct_member {
uint32_t offset;
uint32_t size; // A scalar size or a struct size. Not consider array
std::vector<uint32_t> array_length_hierarchy; // multi-dimensional array, mat, vec. mat is combined with 2 array.
// e.g :array[2] -> {2}, array[2][3][4] -> {2,3,4}, mat4[2] ->{2,4,4},
std::vector<uint32_t> array_block_size; // When index increases, how many data increases.
// e.g : array[2][3][4] -> {12,4,1}, it means if the first index increases one, the
// array gets 12 data. If the second index increases one, the array gets 4 data.
std::vector<shader_struct_member> struct_members; // If the data is not a struct, it's empty.
shader_struct_member *root;
shader_struct_member() : offset(0), size(0), root(nullptr) {}
bool IsUsed() const {
if (!root) return false;
return root->used_bytes.size() ? true : false;
}
std::vector<uint8_t> *GetUsedbytes() const {
if (!root) return nullptr;
return &root->used_bytes;
}
std::string GetLocationDesc(uint32_t index_used_bytes) const;
private:
std::vector<uint8_t> used_bytes; // This only works for root. 0: not used. 1: used. The totally array * size.
};
struct shader_module_used_operators;
struct SHADER_MODULE_STATE : public BASE_NODE {
// The spirv image itself
std::vector<uint32_t> words;
// A mapping of <id> to the first word of its def. this is useful because walking type
// trees, constant expressions, etc requires jumping all over the instruction stream.
layer_data::unordered_map<unsigned, unsigned> def_index;
layer_data::unordered_map<unsigned, decoration_set> decorations;
// <Specialization constant ID -> target ID> mapping
layer_data::unordered_map<uint32_t, uint32_t> spec_const_map;
// Find all decoration instructions to prevent relooping module later - many checks need this info
std::vector<spirv_inst_iter> decoration_inst;
std::vector<spirv_inst_iter> member_decoration_inst;
// Execution are not tied to an entry point and are their own mapping tied to entry point function
// [OpEntryPoint function <id> operand] : [Execution Mode Instruction list]
layer_data::unordered_map<uint32_t, std::vector<spirv_inst_iter>> execution_mode_inst;
// both OpDecorate and OpMemberDecorate builtin instructions
std::vector<builtin_set> builtin_decoration_list;
struct EntryPoint {
uint32_t offset; // into module to get OpEntryPoint instruction
VkShaderStageFlagBits stage;
std::unordered_multimap<unsigned, unsigned> decorate_list; // key: spv::Op, value: offset
std::vector<function_set> function_set_list;
shader_struct_member push_constant_used_in_shader;
};
// entry point is not unqiue to single value so need multimap
std::unordered_multimap<std::string, EntryPoint> entry_points;
bool multiple_entry_points{false};
bool has_valid_spirv;
bool has_specialization_constants{false};
uint32_t gpu_validation_shader_id;
std::unordered_map<uint32_t, atomic_instruction> atomic_inst;
SHADER_MODULE_STATE(VkShaderModuleCreateInfo const *pCreateInfo, VkShaderModule shaderModule, spv_target_env env,
uint32_t unique_shader_id)
: BASE_NODE(shaderModule, kVulkanObjectTypeShaderModule),
words(),
def_index(),
has_valid_spirv(true),
gpu_validation_shader_id(unique_shader_id) {
words = PreprocessShaderBinary((uint32_t *)pCreateInfo->pCode, pCreateInfo->codeSize, env);
BuildDefIndex();
}
SHADER_MODULE_STATE()
: BASE_NODE(static_cast<VkShaderModule>(VK_NULL_HANDLE), kVulkanObjectTypeShaderModule),
has_valid_spirv(false),
gpu_validation_shader_id(UINT32_MAX) {}
VkShaderModule vk_shader_module() const { return handle_.Cast<VkShaderModule>(); }
decoration_set get_decorations(unsigned id) const {
// return the actual decorations for this id, or a default set.
auto it = decorations.find(id);
if (it != decorations.end()) return it->second;
return decoration_set();
}
// Expose begin() / end() to enable range-based for
spirv_inst_iter begin() const { return spirv_inst_iter(words.begin(), words.begin() + 5); } // First insn
spirv_inst_iter end() const { return spirv_inst_iter(words.begin(), words.end()); } // Just past last insn
// Given an offset into the module, produce an iterator there.
spirv_inst_iter at(unsigned offset) const { return spirv_inst_iter(words.begin(), words.begin() + offset); }
// Gets an iterator to the definition of an id
spirv_inst_iter get_def(unsigned id) const {
auto it = def_index.find(id);
if (it == def_index.end()) {
return end();
}
return at(it->second);
}
// Used to populate the shader module object
void BuildDefIndex();
std::vector<uint32_t> PreprocessShaderBinary(uint32_t *src_binary, size_t binary_size, spv_target_env env);
// Used to get human readable strings for error messages
void DescribeTypeInner(std::ostringstream &ss, unsigned type) const;
std::string DescribeType(unsigned type) const;
layer_data::unordered_set<uint32_t> MarkAccessibleIds(spirv_inst_iter entrypoint) const;
void ProcessExecutionModes(const spirv_inst_iter &entrypoint, PIPELINE_STATE *pipeline) const;
const EntryPoint *FindEntrypointStruct(char const *name, VkShaderStageFlagBits stageBits) const;
spirv_inst_iter FindEntrypoint(char const *name, VkShaderStageFlagBits stageBits) const;
bool FindLocalSize(const spirv_inst_iter &entrypoint, uint32_t &local_size_x, uint32_t &local_size_y,
uint32_t &local_size_z) const;
spirv_inst_iter GetConstantDef(unsigned id) const;
uint32_t GetConstantValueById(unsigned id) const;
int32_t GetShaderResourceDimensionality(const interface_var &resource) const;
unsigned GetLocationsConsumedByType(unsigned type, bool strip_array_level) const;
unsigned GetComponentsConsumedByType(unsigned type, bool strip_array_level) const;
unsigned GetFundamentalType(unsigned type) const;
spirv_inst_iter GetStructType(spirv_inst_iter def, bool is_array_of_verts) const;
void DefineStructMember(const spirv_inst_iter &it, const std::vector<uint32_t> &memberDecorate_offsets,
shader_struct_member &data) const;
void RunUsedArray(uint32_t offset, std::vector<uint32_t> array_indices, uint32_t access_chain_word_index,
spirv_inst_iter &access_chain_it, const shader_struct_member &data) const;
void RunUsedStruct(uint32_t offset, uint32_t access_chain_word_index, spirv_inst_iter &access_chain_it,
const shader_struct_member &data) const;
void SetUsedStructMember(const uint32_t variable_id, const std::vector<function_set> &function_set_list,
const shader_struct_member &data) const;
// Push consants
void SetPushConstantUsedInShader();
uint32_t DescriptorTypeToReqs(uint32_t type_id) const;
bool IsBuiltInWritten(spirv_inst_iter builtin_instr, spirv_inst_iter entrypoint) const;
// State tracking helpers for collecting interface information
void IsSpecificDescriptorType(const spirv_inst_iter &id_it, bool is_storage_buffer, bool is_check_writable,
interface_var &out_interface_var, shader_module_used_operators &used_operators) const;
std::vector<std::pair<descriptor_slot_t, interface_var>> CollectInterfaceByDescriptorSlot(
layer_data::unordered_set<uint32_t> const &accessible_ids, bool *has_writable_descriptor,
bool *has_atomic_descriptor) const;
layer_data::unordered_set<uint32_t> CollectWritableOutputLocationinFS(const VkPipelineShaderStageCreateInfo &stage_info) const;
bool CollectInterfaceBlockMembers(std::map<location_t, interface_var> *out, bool is_array_of_verts, uint32_t id,
uint32_t type_id, bool is_patch, int first_location) const;
std::map<location_t, interface_var> CollectInterfaceByLocation(spirv_inst_iter entrypoint, spv::StorageClass sinterface,
bool is_array_of_verts) const;
std::vector<uint32_t> CollectBuiltinBlockMembers(spirv_inst_iter entrypoint, uint32_t storageClass) const;
std::vector<std::pair<uint32_t, interface_var>> CollectInterfaceByInputAttachmentIndex(
layer_data::unordered_set<uint32_t> const &accessible_ids) const;
// Get the image type from a variable id or load operation that reference an image
spirv_inst_iter GetImageFormatInst(uint32_t id) const;
uint32_t GetTypeBitsSize(const spirv_inst_iter &iter) const;
uint32_t GetTypeBytesSize(const spirv_inst_iter &iter) const;
uint32_t CalcComputeSharedMemory(VkShaderStageFlagBits stage,
const spirv_inst_iter &insn) const;
};
// TODO - Most things below are agnostic of even the shader module and more of pure SPIR-V utils
// Stuff like this could be part of a future auto-generated file from the spirv grammar json
bool AtomicOperation(uint32_t opcode);
bool GroupOperation(uint32_t opcode);
char const *StorageClassName(unsigned sc);
#endif // VULKAN_SHADER_MODULE_H