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Please tell us the version of the ZEPETO World package. (You can check the version in Unity > Window > Package Manager.)
1.4.0
Please tell us which version of the ZEPETO app is currently installed. (You can check the version in ZEPETO App > MY > Settings > Version.)
3.13.0
What features were you trying to implement?
We want to save the Scene Name in the build settings in the sendbox.
What problem did you encounter?
If you pass the Scene Name in the build settings to the server and see the value, the value is different in mobile and Unity.
**Please tell us your development environment
Window 10, Android 11, ipadOS15.5
If you pass the Scene Name in the build settings to the server and see the value, the value is different in mobile and Unity.
There are currently 3 scenes registered in the build settings.
This is the code to get the scene name in the build settings in the scene manager and extract the scene name using SceneUtility.
In Unity, the code appears normally as above, but on mobile it appears as follows.
#812 It was in version 1.3.0, and it is the same after this 1.4.0 patch, so I leave an issue to check whether it is an intended behavior or a bug.
If it's a bug, I hope it gets fixed soon.
The text was updated successfully, but these errors were encountered:
Zepeto-TechEvangelist
changed the title
Unity BuildSetting에 있는 SceneName이 모바일과 유니티에서 다릅니다.
[BUG] : SceneName in Unity BuildSetting is different on mobile and Unity.
Sep 8, 2022
Please tell us the version of the ZEPETO World package. (You can check the version in Unity > Window > Package Manager.)
Please tell us which version of the ZEPETO app is currently installed. (You can check the version in ZEPETO App > MY > Settings > Version.)
What features were you trying to implement?
What problem did you encounter?
**Please tell us your development environment
If you pass the Scene Name in the build settings to the server and see the value, the value is different in mobile and Unity.
There are currently 3 scenes registered in the build settings.
This is the code to get the scene name in the build settings in the scene manager and extract the scene name using SceneUtility.
In Unity, the code appears normally as above, but on mobile it appears as follows.
#812 It was in version 1.3.0, and it is the same after this 1.4.0 patch, so I leave an issue to check whether it is an intended behavior or a bug.
If it's a bug, I hope it gets fixed soon.
The text was updated successfully, but these errors were encountered: