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Basic3DViewerWidget.h
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/* $Id$ */
/*
*
* Copyright (C) 2001-2004 EPFL (Swiss Federal Institute of Technology,
* Lausanne) This program is free software; you can redistribute it
* and/or modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
* USA.
*
* In addition, as a special exception, EPFL gives permission to link
* the code of this program with the Qt non-commercial edition library
* (or with modified versions of Qt non-commercial edition that use the
* same license as Qt non-commercial edition), and distribute linked
* combinations including the two. You must obey the GNU General
* Public License in all respects for all of the code used other than
* Qt non-commercial edition. If you modify this file, you may extend
* this exception to your version of the file, but you are not
* obligated to do so. If you do not wish to do so, delete this
* exception statement from your version.
*
* Authors : Nicolas Aspert, Diego Santa-Cruz and Davy Jacquet
*
* Web site : http://mesh.epfl.ch
*
* Reference :
* "MESH : Measuring Errors between Surfaces using the Hausdorff distance"
* in Proceedings of IEEE Intl. Conf. on Multimedia and Expo (ICME) 2002,
* vol. I, pp. 705-708, available on http://mesh.epfl.ch
*
*/
#ifndef BASIC3DVIEWERWIDGET_H
#define BASIC3DVIEWERWIDGET_H
#include <qgl.h>
#include <qtimer.h>
#define FOV 40.0 // Vertical field of view (in degrees) for the
// rendering
// This class extends QGLWidget and implements a viewer able to :
// - Handle mouse events (i.e. move the model) (Mouse*Event)
// - Rotate the model at each timer event (handleTimerEvent)
// - Switch between wireframe/filled redering modes (setLine)
// - Synchronize the viewpoint using external input (setViewParams)
//
// It is inherited by Lighted3DViewerWidget (which adds lighting
// capabilities to the surface) and Error3DViewerWidget (which is used
// to display error values directly on the surface)
class Basic3DViewerWidget : public QGLWidget
{
Q_OBJECT
public:
Basic3DViewerWidget(struct model *raw_model, QWidget *parent=0,
const char *name=0);
virtual ~Basic3DViewerWidget() { };
QSize sizeHint() const;
QSize minimumSizeHint() const;
public slots:
void setLine(bool state);
void switchSync(bool state);
void setTimer(bool state);
void changeSpeed(int value);
protected slots:
void setViewParams(double, double, double, double*);
void handleTimerEvent();
signals:
// wired to setViewParams
void transferViewParams(double, double, double, double*);
// wired to switchSync
void toggleSync();
// wired to setLine
void toggleLine();
// wired to setTimer
void toggleTimer();
protected:
// protected functions
virtual void initializeGL();
void resizeGL( int, int );
void paintGL();
virtual void rebuildList();
void mouseMoveEvent(QMouseEvent*);
void mousePressEvent(QMouseEvent*);
virtual void keyPressEvent(QKeyEvent*);
void checkGLErrors(const char*) const;
GLuint getModelList() const;
void setModelList(GLuint);
bool getGLInitialized() const;
private:
// functions
void display(double, double, double);
// vars
GLdouble dth, dph, dpsi; // Increments of rotation angles
GLdouble distance, dstep; // Distance wrt. center of the bounding
// box and distance increment
GLdouble tx, ty; // Translation values (for panning)
GLint vp_w; // increment for panning (depends on the widget width)
int oldx, oldy; // location of the last mouseEvent
GLdouble mvmatrix[16]; // Buffer for GL_MODELVIEW_MATRIX
struct model *raw_model; // struct containing model info
QTimer *demo_mode_timer; // Timer used for "demo" mode
// those vars are accessed in derived classes
bool gl_initialized; // true once the GL state has been set up
GLuint model_list; // display list index for the model
// State of various components
int left_button_state;
int middle_button_state;
int right_button_state;
int move_state;
int timer_state;
int timer_speed;
};
#endif