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action_surface.C
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action_surface.C
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// action_surface.C
//
// Copyright 1996-2001 Per Abrahamsen and Søren Hansen
// Copyright 2000-2001 KVL.
//
// This file is part of Daisy.
//
// Daisy is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// Daisy is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser Public License for more details.
//
// You should have received a copy of the GNU Lesser Public License
// along with Daisy; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#define BUILD_DLL
#include "action.h"
#include "block_model.h"
#include "daisy.h"
#include "field.h"
#include "check.h"
#include "librarian.h"
#include "treelog.h"
#include "frame.h"
struct ActionSetSurfaceDetentionCapacity : public Action
{
// Content.
const double height;
// Simulation.
void doIt (Daisy& daisy, const Scope&, Treelog& out)
{
out.message ("Adjusting surface detention capacity");
daisy.field ().set_surface_detention_capacity (height);
}
void tick (const Daisy&, const Scope&, Treelog&)
{ }
void initialize (const Daisy&, const Scope&, Treelog&)
{ }
bool check (const Daisy&, const Scope&, Treelog& err) const
{ return true; }
ActionSetSurfaceDetentionCapacity (const BlockModel& al)
: Action (al),
height (al.number ("height"))
{ }
};
static struct ActionSurfaceSyntax : DeclareModel
{
Model* make (const BlockModel& al) const
{ return new ActionSetSurfaceDetentionCapacity (al); }
ActionSurfaceSyntax ()
: DeclareModel (Action::component, "set_surface_detention_capacity", "\
Set amount of ponding the surface can retain.")
{ }
void load_frame (Frame& frame) const
{
frame.declare ("height", "mm", Check::non_negative (), Attribute::Const,
"Max ponding height before runoff.");
frame.order ("height");
}
} ActionSurface_syntax;
// action_surface.C ends here.