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It's kinda edge-casey and it's a bit annoying to implement, but should be possible, since gameObject == null returns true if GO was destroyed, we can add a playerloop hook to poll this condition until it's true and call OnDestroy manually.
The text was updated successfully, but these errors were encountered:
It's kinda edge-casey and it's a bit annoying to implement, but should be possible, since
gameObject == null
returns true if GO was destroyed, we can add a playerloop hook to poll this condition until it's true and call OnDestroy manually.The text was updated successfully, but these errors were encountered: