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backgrounds.json
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{
"acolyte": {
"proficiencies": {
"skills": [
"insight",
"religion"
]
},
"extra proficiencies": {
"languages": [
2,
"common",
"dwarvish",
"elvish",
"giant",
"gnomish",
"goblin",
"halfling",
"orc",
"abyssal",
"celestial",
"draconic",
"deep Speech",
"infernal",
"primordial",
"sylvan",
"undercommon"
]
},
"equipment": [
["a holy symbol (a gift to you when you entered the priesthood)"],
[
"a prayer book",
"a prayer wheel"
],
["5 sticks of incense"],
["vestments"],
["a set of common clothes"],
["a belt pouch"],
["15 gp"]
],
"features": {
"shelter of the faithful": "As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.\n\tYou might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple."
},
"characteristics": {
"summary": ["Acolytes are shaped by their experience in temples or other religious communities. Their study of the history and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme."],
"personality traits": [
"I idolize a particular hero of my faith, and constantly refer to that person's deeds and example.",
"I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.",
"I see omens in every event and action. The gods try to speak to us, we just need to listen.",
"Nothing can shake my optimistic attitude.",
"I quote (or misquote) sacred texts and proverbs in almost every situation.",
"I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.",
"I've enjoyed fine food, drink, and high society among my temple's elite. Rough living grates on me.",
"I've spent so long in the temple that I have little practical experience dealing with people in the outside world."
],
"ideals": [
"Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld.",
"Charity. I always try to help those in need, no matter what the personal cost.",
"Change. We must help bring about the changes the gods are constantly working in the world.",
"Power. I hope to one day rise to the top of my faith's religious hierarchy.",
"Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well.",
"Aspiration. I seek to prove myself worthy of my god's favor by matching my actions against his or her teachings."
],
"bonds": [
"I would die to recover an ancient relic of my faith that was lost long ago.",
"I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.",
"I owe my life to the priest who took me in when my parents died.",
"Everything I do is for the common people.",
"I will do anything to protect the temple where I served.",
"I seek to preserve a sacred text that my enemies consider heretical and seek to destroy."
],
"flaws": [
"I judge others harshly, and myself even more severely.",
"I put too much trust in those who wield power within my temple's hierarchy.",
"My piety sometimes leads me to blindly trust those that profess faith in my god.",
"I am inflexible in my thinking.",
"I am suspicious of strangers and expect the worst of them.",
"Once I pick a goal, I become obsessed with it to the detriment of everything else in my life."
]
}
},
"charlatan": {
"proficiencies": {
"skills": [
"deception",
"sleight of hand"
],
"tools": [
"disguise kit",
"forgery kit"
]
},
"equipment": [
["a set of fine clothes"],
["a disguise kit"],
[
"tools of the con of your choice (10 stoppered bottles filled with colored liquid)",
"tools of the con of your choice (a set of weighted dice)",
"tools of the con of your choice (a deck of marked cards)",
"tools of the con of your choice (a signet ring of an imaginary duke)"
],
["a belt pouch"],
["15 gp"]
],
"features": {
"false identity": "You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy."
},
"characteristics": {
"summary": ["Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the world. But their true selves are sometimes plagued by an uneasy conscience, an old enemy, or deep-seated trust issues."],
"signature scam": [
"I cheat at games of chance.",
"I shave coins and forge documents.",
"I insinuate myself into people's lives to prey on their weakness and secure their fortunes.",
"I put on new identities like clothes.",
"I run sleight-of-hand cons on street corners.",
"I convince people that worthless junk is worth their hard-earned money."
],
"personality traits": [
"I fall in and out of love easily, and am always pursuing someone.",
"I have a joke for every occasion, especially occasions where humor is inappropriate.",
"Flattery is my preferred trick for getting what I want.",
"I'm a born gambler who can't resist taking a risk for a potential payoff.",
"I lie about almost everything, even when there's no reason to.",
"Sarcasm and insults are my weapons of choice.",
"I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.",
"I pocket anything I see that might have some value."
],
"ideals": [
"Independence. I am a free spirit—no one tells me what to do.",
"Fairness. I never target people who can't afford to lose a few coins.",
"Charity. I distribute the money I acquire to the people who really need it.",
"Creativity. I never run the same con twice.",
"Friendship. Material goods come and go. Bonds of friendship last forever.",
"Aspiration. I'm determined to make something of myself."
],
"bonds": [
"I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.",
"I owe everything to my mentor—a horrible person who's probably rotting in jail somewhere.",
"Somewhere out there, I have a child who doesn't know me. I'm making the world better for him or her.",
"I come from a noble family, and one day I'll reclaim my lands and title from those who stole them from me.",
"A powerful person killed someone I love. Some day soon, I'll have my revenge.",
"I swindled and ruined a person who didn't deserve it. I seek to atone for my misdeeds but might never be able to forgive myself."
],
"flaws": [
"I can't resist a pretty face.",
"I'm always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in.",
"I'm convinced that no one could ever fool me the way I fool others.",
"I'm too greedy for my own good. I can't resist taking a risk if there's money involved.",
"I can't resist swindling people who are more powerful than me.",
"I hate to admit it and will hate myself for it, but I'll run and preserve my own hide if the going gets tough."
]
}
},
"criminal": {
"proficiencies": {
"skills": [
"deception",
"stealth"
],
"tools": [
"thieves' tools"
]
},
"extra proficiencies": {
"tools": [
1,
"dice",
"dragonchess",
"playing cards",
"three-dragon ante"
]
},
"equipment": [
["a crowbar"],
["a set of dark common clothes including a hood"],
["a belt pouch"],
["15 gp"]
],
"features": {
"criminal contact": "You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you."
},
"characteristics": {
"summary": ["Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority."],
"specialty": [
"Blackmailer",
"Burglar",
"Enforcer",
"Fence",
"Highway Robber",
"Hired Killer",
"Pickpocket",
"Smuggler"
],
"personality traits": [
"I always have a plan for when things go wrong.",
"I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.",
"The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.",
"I would rather make a new friend than a new enemy.",
"I am incredibly slow to trust. Those who seem the fairest often have the most to hide.",
"I don't pay attention to the risks in a situation. Never tell me the odds.",
"The best way to get me to do something is to tell me I can't do it.",
"I blow up at the slightest insult."
],
"ideals": [
"Honor. I don't steal from others in the trade.",
"Freedom. Chains are meant to be broken, as are those who would forge them.",
"Charity. I steal from the wealthy so that I can help people in need.",
"Greed. I will do whatever it takes to become wealthy.",
"People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.",
"Redemption. There's a spark of good in everyone."
],
"bonds": [
"I'm trying to pay off an old debt I owe to a generous benefactor.",
"My ill-gotten gains go to support my family.",
"Something important was taken from me, and I aim to steal it back.",
"I will become the greatest thief that ever lived.",
"I'm guilty of a terrible crime. I hope I can redeem myself for it.",
"Someone I loved died because of a mistake I made. That will never happen again."
],
"flaws": [
"When I see something valuable, I can't think about anything but how to steal it.",
"When faced with a choice between money and my friends, I usually choose the money.",
"If there's a plan, I'll forget it. If I don't forget it, I'll ignore it.",
"I have a 'tell' that reveals when I'm lying.",
"I turn tail and run when things look bad.",
"An innocent person is in prison for a crime that I committed. I'm okay with that."
]
}
},
"entertainer": {
"proficiencies": {
"skills": [
"acrobatics",
"performance"
],
"tools": [
"disguise kit"
]
},
"extra proficiencies": {
"tools": [
1,
"bagpipes",
"drum",
"dulcimer",
"flute",
"horn",
"lute",
"lyre",
"pan flute",
"shawm",
"viol"
]
},
"equipment": [
["a musical instrument (one of your choice)"],
[
"the favor of an admirer (a love letter)",
"the favor of an admirer (a lock of hair)",
"the favor of an admirer (a random trinket)"
],
["costume clothes"],
["a belt pouch"],
["15 gp"]
],
"features": {
"by popular demand": "You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you."
},
"characteristics": {
"summary": ["Successful entertainers have to be able to capture and hold an audience's attention, so they tend to have flamboyant or forceful personalities. They're inclined toward the romantic and often cling to high-minded ideals about the practice of art and the appreciation of beauty."],
"routine": [
"Actor",
"Dancer",
"Fire-Eater",
"Jester",
"Juggler",
"Instrumentalist",
"Poet",
"Singer",
"Storyteller",
"Tumbler"
],
"personality traits": [
"I know a story relevant to almost every situation.",
"Whenever I come to a new place, I collect local rumors and spread gossip.",
"I'm a hopeless romantic, always searching for that \"special someone\".",
"Nobody stays angry at me or around me for long, since I can defuse any amount of tension.",
"I love a good insult, even one directed at me.",
"I get bitter if I'm not the center of attention.",
"I'll settle for nothing less than perfection.",
"I change my mood or my mind as quickly as I change key in a song."
],
"ideals": [
"Beauty. When I perform, I make the world better than it was.",
"Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are.",
"Creativity. The world is in need of new ideas and bold action.",
"Greed. I'm only in it for the money and fame.",
"People. I like seeing the smiles on people's faces when I perform. That's all that matters.",
"Honesty. Art should reflect the soul; it should come from within and reveal who we really are."
],
"bonds": [
"My instrument is my most treasured possession, and it reminds me of someone I love.",
"Someone stole my precious instrument, and someday I'll get it back.",
"I want to be famous, whatever it takes.",
"I idolize a hero of the old tales and measure my deeds against that person's.",
"I will do anything to prove myself superior to my hated rival.",
"I would do anything for the other members of my old troupe."
],
"flaws": [
"I'll do anything to win fame and renown.",
"I'm a sucker for a pretty face.",
"A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.",
"I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.",
"I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.",
"Despite my best efforts, I am unreliable to my friends."
]
}
},
"folk hero": {
"proficiencies": {
"skills": [
"animal handling",
"survival"
],
"tools": [
"vehicles (land)"
]
},
"extra proficiencies": {
"tools": [
1,
"alchemist's supplies",
"brewer's supplies",
"calligrapher's supplies",
"carpenter's tools",
"cartographer's tools",
"cobbler's tools",
"cook's utensils",
"glassblower's tools",
"jeweler's tools",
"leatherworker's tools",
"mason's tools",
"painter's supplies",
"potter's tools",
"smith's tools",
"tinker's tools",
"weaver's tools",
"woodcarver's tools"
]
},
"equipment": [
["a set of artisan's tools (one of your choice)"],
["a shovel"],
["an iron pot"],
["a set of common clothes"],
["a belt pouch"],
["10 gp"]
],
"features": {
"rustic hospitality": "Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you."
},
"characteristics": {
"summary": ["A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their home communities remain very important to them."],
"defining event": [
"I stood up to a tyrant's agents.",
"I saved people during a natural disaster.",
"I stood alone against a terrible monster.",
"I stole from a corrupt merchant to help the poor.",
"I led a militia to fight of an invading army.",
"I broke into a tyrant's castle and stole weapons to arm the people.",
"I trained the peasantry to use farming implements as weapons against a tyrant's soldiers.",
"A lord rescinded an unpopular decree after I led a symbolic act of protest against it.",
"A celestial, fey, or similar creature gave me a blessing or revealed my secret origin.",
"Recruited into a lord's army, I rose to leadership and was commended for my heroism."
],
"personality traits": [
"I judge people by their actions, not their words.",
"If someone is in trouble, I'm always ready to lend help.",
"When I set my mind to something, I follow through no matter what gets in my way.",
"I have a strong sense of fair play and always try to find the most equitable solution to arguments.",
"I'm confident in my own abilities and do what I can to instill confidence in others.",
"Thinking is for other people. I prefer action.",
"I misuse long words in an attempt to sound smarter.",
"I get bored easily. When am I going to get on with my destiny?"
],
"ideals": [
"Respect. People deserve to be treated with dignity and respect.",
"Fairness. No one should get preferential treatment before the law, and no one is above the law.",
"Freedom. Tyrants must not be allowed to oppress the people.",
"Might. If I become strong, I can take what I want—what I deserve.",
"Sincerity. There's no good in pretending to be something I'm not.",
"Destiny. Nothing and no one can steer me away from my higher calling."
],
"bonds": [
"I have a family, but I have no idea where they are. One day, I hope to see them again.",
"I worked the land, I love the land, and I will protect the land.",
"A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.",
"My tools are symbols of my past life, and I carry them so that I will never forget my roots.",
"I protect those who cannot protect themselves.",
"I wish my childhood sweetheart had come with me to pursue my destiny."
],
"flaws": [
"The tyrant who rules my land will stop at nothing to see me killed.",
"I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.",
"The people who knew me when I was young know my shameful secret, so I can never go home again.",
"I have a weakness for the vices of the city, especially hard drink.",
"Secretly, I believe that things would be better if I were a tyrant lording over the land.",
"I have trouble trusting in my allies."
]
}
},
"guild artisan": {
"proficiencies": {
"skills": [
"insight",
"persuasion"
]
},
"extra proficiencies": {
"languages": [
1,
"common",
"dwarvish",
"elvish",
"giant",
"gnomish",
"goblin",
"halfling",
"orc",
"abyssal",
"celestial",
"draconic",
"deep Speech",
"infernal",
"primordial",
"sylvan",
"undercommon"
],
"tools": [
1,
"alchemist's supplies",
"brewer's supplies",
"calligrapher's supplies",
"carpenter's tools",
"cartographer's tools",
"cobbler's tools",
"cook's utensils",
"glassblower's tools",
"jeweler's tools",
"leatherworker's tools",
"mason's tools",
"painter's supplies",
"potter's tools",
"smith's tools",
"tinker's tools",
"weaver's tools",
"woodcarver's tools"
]
},
"equipment": [
["a set of artisan's tools (one of your choice)"],
["a letter of introduction from your guild"],
["a set of traveler's clothes"],
["a belt pouch"],
["15 gp"]
],
"features": {
"guild membership": "As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.\n\tGuilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guild's coffers.\n\tYou must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild's good graces."
},
"characteristics": {
"summary": ["Guild artisans are among the most ordinary people in the world—until they set down their tools and take up an adventuring career. They understand the value of hard work and the importance of community, but they're vulnerable to sins of greed and covetousness."],
"guild business": [
"Alchemists and Apothecaries",
"Armorers, Locksmiths, and Finesmiths",
"Brewers, Distillers, and Vintners",
"Calligraphers, Scribes, and Scriveners",
"Carpenters, Roofers, and Plasterers",
"Cartographers, Surveyors, and Chart-Makers",
"Cobblers and Shoemakers",
"Cooks and Bakers",
"Glassblowers and Glaziers",
"Jewelers and Gemcutters",
"Leatherworkers, Skinners, and Tanners",
"Masons and Stonecutters",
"Painters, Limners, and Sign-Makers",
"Potters and Tile-Makers",
"Shipwrights and Sail-Makers",
"Smiths and Metal-Forgers",
"Tinkers, Pewterers, and Casters",
"Wagon-Makers and Wheelwrights",
"Weavers and Dyers",
"Woodcarvers, Coopers, and Bowyers"
],
"personality traits": [
"I believe that anything worth doing is worth doing right. I can't help it—I'm a perfectionist.",
"I'm a snob who looks down on those who can't appreciate fine art.",
"I always want to know how things work and what makes people tick.",
"I'm full of witty aphorisms and have a proverb for every occasion.",
"I'm rude to people who lack my commitment to hard work and fair play.",
"I like to talk at length about my profession.",
"I don't part with my money easily and will haggle tirelessly to get the best deal possible.",
"I'm well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me."
],
"ideals": [
"Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization.",
"Generosity. My talents were given to me so that I could use them to benefit the world.",
"Freedom. Everyone should be free to pursue his or her own livelihood.",
"Greed. I'm only in it for the money.",
"People. I'm committed to the people I care about, not to ideals.",
"Aspiration. I work hard to be the best there is at my craft."
],
"bonds": [
"The workshop where I learned my trade is the most important place in the world to me.",
"I created a great work for someone, and then found them unworthy to receive it. I'm still looking for someone worthy.",
"I owe my guild a great debt for forging me into the person I am today.",
"I pursue wealth to secure someone's love.",
"One day I will return to my guild and prove that I am the greatest artisan of them all.",
"I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood."
],
"flaws": [
"I'll do anything to get my hands on something rare or priceless.",
"I'm quick to assume that someone is trying to cheat me.",
"No one must ever learn that I once stole money from guild coffers.",
"I'm never satisfied with what I have—I always want more.",
"I would kill to acquire a noble title.",
"I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals."
]
}
},
"hermit": {
"proficiencies": {
"skills": [
"medicine",
"religion"
],
"tools": [
"herbalism kit"
]
},
"extra proficiencies": {
"languages": [
1,
"common",
"dwarvish",
"elvish",
"giant",
"gnomish",
"goblin",
"halfling",
"orc",
"abyssal",
"celestial",
"draconic",
"deep Speech",
"infernal",
"primordial",
"sylvan",
"undercommon"
]
},
"equipment": [
["a scroll case stuffed full of notes from your studies or prayers"],
["a winter blanket"],
["a set of common clothes"],
["an herbalism kit"],
["5 gp"]
],
"features": {
"discovery": "The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile, and hence the reason for your return to society.\n\tWork with your DM to determine the details of your discovery and its impact on the campaign."
},
"characteristics": {
"summary": ["Some hermits are well suited to a life of seclusion, whereas others chafe against it and long for company. Whether they embrace solitude or long to escape it, the solitary life shapes their attitudes and ideals. A few are driven slightly mad by their years apart from society."],
"life of seclusion": [
"I was searching for spiritual enlightenment.",
"I was partaking of communal living in accordance with the dictates of a religious order.",
"I was exiled for a crime I didn't commit.",
"I retreated from society after a life-altering event.",
"I needed a quiet place to work on my art, literature, music, or manifesto.",
"I needed to commune with nature, far from civilization.",
"I was the caretaker of an ancient ruin or relic.",
"I was a pilgrim in search of a person, place, or relic of spiritual significance."
],
"personality traits": [
"I've been isolated for so long that I rarely speak, preferring gestures and the occasional grunt.",
"I am utterly serene, even in the face of disaster.",
"The leader of my community had something wise to say on every topic, and I am eager to share that wisdom.",
"I feel tremendous empathy for all who suffer.",
"I'm oblivious to etiquette and social expectations.",
"I connect everything that happens to me to a grand, cosmic plan.",
"I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.",
"I am working on a grand philosophical theory and love sharing my ideas."
],
"ideals": [
"Greater Good. My gifts are meant to be shared with all, not used for my own benefit.",
"Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking.",
"Free Thinking. Inquiry and curiosity are the pillars of progress.",
"Power. Solitude and contemplation are paths toward mystical or magical power.",
"Live and Let Live. Meddling in the affairs of others only causes trouble.",
"Self-Knowledge. If you know yourself, there's nothing left to know."
],
"bonds": [
"Nothing is more important than the other members of my hermitage, order, or association.",
"I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.",
"I'm still seeking the enlightenment I pursued in my seclusion, and it still eludes me.",
"I entered seclusion because I loved someone I could not have.",
"Should my discovery come to light, it could bring ruin to the world.",
"My isolation gave me great insight into a great evil that only I can destroy."
],
"flaws": [
"Now that I've returned to the world, I enjoy its delights a little too much.",
"I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.",
"I am dogmatic in my thoughts and philosophy.",
"I let my need to win arguments overshadow friendships and harmony.",
"I'd risk too much to uncover a lost bit of knowledge.",
"I like keeping secrets and won't share them with anyone."
]
}
},
"noble": {
"proficiencies": {
"skills": [
"history",
"persuasion"
]
},
"extra proficiencies": {
"languages": [
1,
"common",
"dwarvish",
"elvish",
"giant",
"gnomish",
"goblin",
"halfling",
"orc",
"abyssal",
"celestial",
"draconic",
"deep Speech",
"infernal",
"primordial",
"sylvan",
"undercommon"
],
"tools": [
1,
"dice",
"dragonchess",
"playing cards",
"three-dragon ante"
]
},
"equipment": [
["a set of fine clothes"],
["a signet ring"],
["a scroll of pedigree"],
["a purse"],
["25 gp"]
],
"features": {
"position of privilege": "Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to."
},
"characteristics": {
"summary": ["Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds—responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family's care, or even to the title itself. But this responsibility is often a good way to undermine a noble."],
"personality traits": [
"My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.",
"The common folk love me for my kindness and generosity.",
"No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.",
"I take great pains to always look my best and follow the latest fashions.",
"I don't like to get my hands dirty, and I won't be caught dead in unsuitable accommodations.",
"Despite my noble birth, I do not place myself above other folk. We all have the same blood.",
"My favor, once lost, is lost forever.",
"If you do me an injury, I will crush you, ruin your name, and salt your fields."
],
"ideals": [
"Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity.",
"Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine.",
"Independence. I must prove that I can handle myself without coddling from my family.",
"Power. If I can attain more power, no one will tell me what to do.",
"Family. Blood runs thicker than water.",
"Noble Obligation. It is my duty to protect and care for the people beneath me."
],
"bonds": [
"I will face any challenge to win the approval of my family.",
"My house's alliance with another noble family must be sustained at all costs.",
"Nothing is more important than the other members of my family.",
"I am in love with the heir of a family that my family despises.",
"My loyalty to my sovereign is unwavering.",
"The common folk must see me as a hero of the people."
],
"flaws": [
"I secretly believe that everyone is beneath me.",
"I hide a truly scandalous secret that could ruin my family forever.",
"I too often hear veiled insults and threats in every word addressed to me, and I'm quick to anger.",
"I have an insatiable desire for carnal pleasures.",
"In fact, the world does revolve around me.",
"By my words and actions, I often bring shame to my family."
]
}
},
"outlander": {
"proficiencies": {
"skills": [
"athletics",
"survival"
]
},
"extra proficiencies": {
"languages": [
1,
"common",
"dwarvish",
"elvish",
"giant",
"gnomish",
"goblin",
"halfling",
"orc",
"abyssal",
"celestial",
"draconic",
"deep Speech",
"infernal",
"primordial",
"sylvan",
"undercommon"
],
"tools": [
1,
"bagpipes",
"drum",
"dulcimer",
"flute",
"horn",
"lute",
"lyre",
"pan flute",
"shawm",
"viol"
]
},
"equipment": [
["a staff"],
["a hunting trap"],
["a trophy from an animal you killed"],
["a set of traveler's clothes"],
["a belt pouch"],
["10 gp"]
],
"features": {
"wanderer": "You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth."
},
"characteristics": {
"summary": ["Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to most outlanders."],
"origin": [
"Forester",
"Trapper",
"Homesteader",
"Guide",
"Exile or Outcast",
"Bounty Hunter",
"Pilgrim",
"Tribal Nomad",
"Hunter-Gatherer",
"Tribal Marauder"
],
"personality traits": [
"I'm driven by a wanderlust that led me away from home",
"I watch over my friends as if they were a litter of newborn pups.",
"I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I'd do it again if I had to.",
"I have a lesson for every situation, drawn from observing nature.",
"I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear.",
"I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them.",
"I feel far more comfortable around animals than people",
"I was, in fact, raised by wolves."
],
"ideals": [
"Change. Life is like the seasons, in constant change, and we must change with it.",
"Greater Good. It is each person's responsibility to make the most happiness for the whole tribe.",
"Honor. If I dishonor myself, I dishonor my whole clan.",
"Might. The strongest are meant to rule.",
"Nature. The natural world is more important than all the constructs of civilization.",
"Glory. I must earn glory in battle, for myself and my clan."
],
"bonds": [
"My family, clan, or tribe is the most important thing in my life, even when they are far from me.",
"An injury to the unspoiled wilderness of my home is an injury to me.",
"I will bring terrible wrath down on the evildoers who destroyed my homeland.",
"I am the last of my tribe, and it is up to me to ensure their names enter legend.",
"I suffer awful visions of a coming disaster and will do anything to prevent it.",
"It is my duty to provide children to sustain my tribe."
],
"flaws": [
"I am too enamored of ale, wine, and other intoxicants.",
"There's no room for caution in a life lived to the fullest.",
"I remember every insult I've received and nurse a silent resentment toward anyone who's ever wronged me.",
"I am slow to trust members of other races, tribes, and societies.",
"Violence is my answer to almost any challenge.",
"Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish."
]
}
},
"sage": {
"proficiencies": {
"skills": [
"arcana",
"history"
]
},
"extra proficiencies": {
"languages": [
2,
"common",
"dwarvish",
"elvish",
"giant",
"gnomish",
"goblin",
"halfling",
"orc",
"abyssal",
"celestial",
"draconic",
"deep Speech",
"infernal",
"primordial",
"sylvan",
"undercommon"
]
},
"equipment": [
["a bottle of black ink"],
["a quill"],
["a small knife"],
["a letter from a dead colleague posing a question you have not yet been able to answer"],
["a set of common clothes"],
["a belt pouch"],
["10 gp"]
],
"features": {
"researcher": "When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature, Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign."
},
"characteristics": {
"summary": ["Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly—sometimes in its own right, sometimes as a means toward other ideals."],
"field of study": [
"Alchemist",
"Astronomer",
"Discredited Academic",
"Librarian",
"Professor",
"Researcher",
"Wizard's Apprentice",
"Scribe"
],
"personality traits": [
"I use polysyllabic words that convey the impression of great erudition.",
"I've read every book in the world's greatest libraries—or I like to boast that I have.",
"I'm used to helping out those who aren't as smart as I am, and I patiently explain anything and everything to others.",
"There's nothing I like more than a good mystery.",
"I'm willing to listen to every side of an argument before I make my own judgment.",
"I... speak... slowly... when talking... to idiots,... which... almost... everyone... is... compared... to me.",
"I am horribly, horribly awkward in social situations.",
"I'm convinced that people are always trying to steal my secrets."
],
"ideals": [
"Knowledge. The path to power and self-improvement is through knowledge.",
"Beauty. What is beautiful points us beyond itself toward what is true.",
"Logic. Emotions must not cloud our logical thinking.",
"No Limits. Nothing should fetter the infinite possibility inherent in all existence.",
"Power. Knowledge is the path to power and domination.",
"Self-Improvement. The goal of a life of study is the betterment of oneself."
],
"bonds": [
"It is my duty to protect my students.",
"I have an ancient text that holds terrible secrets that must not fall into the wrong hands.",
"I work to preserve a library, university, scriptorium, or monastery.",
"My life's work is a series of tomes related to a specific field of lore.",
"I've been searching my whole life for the answer to a certain question.",
"I sold my soul for knowledge. I hope to do great deeds and win it back."
],
"flaws": [
"I am easily distracted by the promise of information.",
"Most people scream and run when they see a demon. I stop and take notes on its anatomy.",
"Unlocking an ancient mystery is worth the price of a civilization.",
"I overlook obvious solutions in favor of complicated ones.",
"I speak without really thinking through my words, invariably insulting others.",
"I can't keep a secret to save my life, or anyone else's."
]
}
},
"sailor": {
"proficiencies": {
"skills": [
"athletics",
"perception"
],
"tools": [
"navigator's tools",
"vehicles (water)"
]
},
"equipment": [
["a belaying pin (club)"],
["silk rope (50 feet)"],
[
"a lucky charm (a rabbit foot)",
"a lucky charm (a small stone with a hole in the center)",
"a lucky charm (a random trinket)"
],
["a set of common clothes"],
["a belt pouch"],
["10 gp"]
],
"features": {
"ship's passage": "When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you're calling in a favor, you can't be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage."
},
"characteristics": {
"summary": ["Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most important attachments."],
"personality traits": [
"My friends know they can rely on me, no matter what.",
"I work hard so that I can play hard when the work is done.",
"I enjoy sailing into new ports and making new friends over a flagon of ale.",
"I stretch the truth for the sake of a good story.",
"To me, a tavern brawl is a nice way to get to know a new city.",
"I never pass up a friendly wager.",
"My language is as foul as an otyugh nest.",
"I like a job well done, especially if I can convince someone else to do it."
],
"ideals": [
"Respect. The thing that keeps a ship together is mutual respect between captain and crew.",
"Fairness. We all do the work, so we all share in the rewards.",
"Freedom. The sea is freedom—the freedom to go anywhere and do anything.",
"Mastery. I'm a predator, and the other ships on the sea are my prey.",
"People. I'm committed to my crewmates, not to ideals.",
"Aspiration. Someday, I'll own my own ship and chart my own destiny."
],
"bonds": [
"I'm loyal to my captain first, everything else second.",
"The ship is most important—crewmates and captains come and go.",
"I'll always remember my first ship.",
"In a harbor town, I have a paramour whose eyes nearly stole me from the sea.",
"I was cheated out of my fair share of the profits, and I want to get my due.",
"Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine."
],
"flaws": [
"I follow orders, even if I think they're wrong.",
"I'll say anything to avoid having to do extra work.",
"Once someone questions my courage, I never back down no matter how dangerous the situation.",
"Once I start drinking, it's hard for me to stop.",
"I can't help but pocket loose coins and other trinkets I come across.",
"My pride will probably lead to my destruction."
]
}
},
"soldier": {
"proficiencies": {
"skills": [
"athletics",
"intimidation"
],
"tools": [
"vehicles (land)"
]
},
"extra proficiencies": {
"tools": [
1,
"dice",
"dragonchess",
"playing cards",
"three-dragon ante"
]
},
"equipment": [
["an insignia of rank"],
[
"a trophy taken from a fallen enemy (a dagger)",
"a trophy taken from a fallen enemy (a broken blade)",
"a trophy taken from a fallen enemy (a piece of a banner)"
],
["a gaming set (one of your choice)"],
["a set of common clothes"],
["a belt pouch"],
["10 gp"]
],
"features": {
"military rank": "You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized."
},
"characteristics": {
"summary": ["The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred."],
"specialty": [
"Officer",
"Scout",
"Infantry",
"Cavalry",
"Healer",
"Quartermaster",
"Standard-Bearer",