diff --git a/CHANGELOG.md b/CHANGELOG.md index 0c5ced5..318ec12 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,12 @@ # Changelog +# [3.1.0](https://github.com/mygamedevtools/scene-loader/compare/3.0.2...3.1.0) (2024-08-27) + + +### Features + +* add new scene transition methods ([#46](https://github.com/mygamedevtools/scene-loader/issues/46)) ([de9ccb7](https://github.com/mygamedevtools/scene-loader/commit/de9ccb777ae0919391b446e9264d48766b65ef2d)) + ## [3.0.2](https://github.com/mygamedevtools/scene-loader/compare/3.0.1...3.0.2) (2024-08-16) diff --git a/Packages/com.mygamedevtools.scene-loader/package.json b/Packages/com.mygamedevtools.scene-loader/package.json index 941e6a8..2593388 100644 --- a/Packages/com.mygamedevtools.scene-loader/package.json +++ b/Packages/com.mygamedevtools.scene-loader/package.json @@ -1,6 +1,6 @@ { "name": "com.mygamedevtools.scene-loader", - "version": "3.0.2", + "version": "3.1.0", "displayName": "Advanced Scene Manager", "description": "This package simplifies scene operations: load, unload and transition. In a quick example:\n\n▐ // Unity Manager scene transition\n▐ yield return SceneManager.LoadSceneAsync(\"my-loading-scene\",\n▐ LoadSceneMode.Additive);\n▐ yield return SceneManager.LoadSceneAsync(\"my-target-scene\",\n▐ LoadSceneMode.Additive);\n▐\n▐ SceneManager.SetActiveScene(\n▐ SceneManager.GetSceneByName(\"my-target-scene\"));\n▐\n▐ SceneManager.UnloadSceneAsync(\"my-loading-scene\");\n▐ SceneManager.UnloadSceneAsync(\"my-previous-scene\");\n▐\n▐ // Advanced Scene Management scene transition\n▐ sceneLoader.TransitionToScene(\n▐ new LoadSceneInfoName(\"my-target-scene\"),\n▐ new LoadSceneInfoName(\"my-loading-scene\"));\n\nYou can also take advantage of these features:\n\n▪ Unified API for addressable and non-addressable scenes.\n▪ Awaitable scene operations.\n▪ Modular implementation with interfaces.\n▪ Load, unload or transition to multiple scenes.", "unity": "2021.3",