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I've just discovered your book whilst looking for tips on how to combat the licker ships, as my previous tactics no longer seem to work on the versions of Iridis Alpha on the Evercade or the Llamasoft Story on Switch - it could just be my aging reflexes though!
Anyway, I've been enjoying your analysis of the code, but have found a minor typo in "Chapter 13: Iridis Oops!", on page 243, the sentence:
"The $A2 is an LDA instruction that loads the value $07 into the A register"
Should be:
"The $A2 is an LDX instruction that loads the value $07 into the A register"
Also, in the sprite atlas appendix, on page 269 the bonus level sprites are missing names, whilst on page 273, the long Gilby sprite names are overlapping.
Finally, fwiw, I think the FLYING_TRIANGLE and FLYING_FLOWCHART sprites are actually supposed to represent NOT and AND gates.
Great work on the disassembly and explanation 👍
The text was updated successfully, but these errors were encountered:
I've just discovered your book whilst looking for tips on how to combat the licker ships, as my previous tactics no longer seem to work on the versions of Iridis Alpha on the Evercade or the Llamasoft Story on Switch - it could just be my aging reflexes though!
Anyway, I've been enjoying your analysis of the code, but have found a minor typo in "Chapter 13: Iridis Oops!", on page 243, the sentence:
"The
$A2
is anLDA
instruction that loads the value$07
into theA
register"Should be:
"The
$A2
is anLDX
instruction that loads the value$07
into theA
register"Also, in the sprite atlas appendix, on page 269 the bonus level sprites are missing names, whilst on page 273, the long Gilby sprite names are overlapping.
Finally, fwiw, I think the FLYING_TRIANGLE and FLYING_FLOWCHART sprites are actually supposed to represent NOT and AND gates.
Great work on the disassembly and explanation 👍
The text was updated successfully, but these errors were encountered: