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StageSelectScene.cpp
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#include <allegro5/allegro_audio.h>
#include <functional>
#include <memory>
#include <string>
#include "AudioHelper.hpp"
#include "GameEngine.hpp"
#include "ImageButton.hpp"
#include "Label.hpp"
#include "PlayScene.hpp"
#include "Point.hpp"
#include "Resources.hpp"
#include "Slider.hpp"
#include "StageSelectScene.hpp"
#include "Setting_Scene.h"
void StageSelectScene::Initialize() {
int w = Engine::GameEngine::GetInstance().GetScreenSize().x;
int h = Engine::GameEngine::GetInstance().GetScreenSize().y;
int halfW = w / 2;
int halfH = h / 2;
Engine::ImageButton* btn;
Engine::ImageButton* setting_btn;
btn = new Engine::ImageButton("stage-select/dirt.png", "stage-select/floor.png", halfW - 200, halfH / 2 - 50, 400, 100);
btn->SetOnClickCallback(std::bind(&StageSelectScene::PlayOnClick, this, 1));
AddNewControlObject(btn);
AddNewObject(new Engine::Label("Stage 1", "pirulen.ttf", 48, halfW, halfH / 2, 0, 0, 0, 255, 0.5, 0.5));
btn = new Engine::ImageButton("stage-select/dirt.png", "stage-select/floor.png", halfW - 200, halfH * 3 / 2 - 50, 400, 100);
btn->SetOnClickCallback(std::bind(&StageSelectScene::PlayOnClick, this, 2));
AddNewControlObject(btn);
AddNewObject(new Engine::Label("Stage 2", "pirulen.ttf", 48, halfW, halfH * 3 / 2, 0, 0, 0, 255, 0.5, 0.5));
// TODO 1 (3/3): Move the sliderBGM, sliderSFX to the setting Scene and make sure the background music will be played
setting_btn = new Engine::ImageButton("stage-select/dirt.png", "stage-select/floor.png", halfW + 550, halfH * 3 / 2 + 100, 200, 100);
setting_btn->SetOnClickCallback(std::bind(&StageSelectScene::SettingPlayOnClick, this, 1));
AddNewControlObject(setting_btn);
AddNewObject(new Engine::Label("Setting", "pirulen.ttf", 28, halfW + 650, halfH * 3 / 2 + 150, 0, 0, 0, 255, 0.5, 0.5));
//
bgmInstance = AudioHelper::PlaySample("select.ogg", true, AudioHelper::BGMVolume);
}
void StageSelectScene::Terminate() {
AudioHelper::StopSample(bgmInstance);
bgmInstance = std::shared_ptr<ALLEGRO_SAMPLE_INSTANCE>();
IScene::Terminate();
}
void StageSelectScene::PlayOnClick(int stage) {
PlayScene* scene = dynamic_cast<PlayScene*>(Engine::GameEngine::GetInstance().GetScene("play"));
scene->MapId = stage;
Engine::GameEngine::GetInstance().ChangeScene("play");
}
void StageSelectScene::SettingPlayOnClick(int stage){
Engine::GameEngine::GetInstance().ChangeScene("setting_scene");
}